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Currently, MeshBender apply a mesh on a curve, regardless of the scale of the mesh. To create a railroad, for example, you have to insure each curve has exactly the same length, which is impossible to do and absurd.
MeshBender would allow to bend a mesh on a given spline interval instead of a curve. It would also allow to specify the number of time the mesh has to be placed, or the scale along spline.
The text was updated successfully, but these errors were encountered:
Currently, MeshBender apply a mesh on a curve, regardless of the scale of the mesh. To create a railroad, for example, you have to insure each curve has exactly the same length, which is impossible to do and absurd.
MeshBender would allow to bend a mesh on a given spline interval instead of a curve. It would also allow to specify the number of time the mesh has to be placed, or the scale along spline.
The text was updated successfully, but these errors were encountered: