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Add a means to "use" items owned by the actor that have ActiveEffects that are both temporary and don't automatically transfer to actor in order to apply their temporary effects to the actor.
This feature will need to wait until combat work, both to handle marking the start round and to handle support for targeting another actor (for example, if using a thrown acid potion or something).
This applies to actual pieces of equipment, as well as special abilities and talents (for example, things that debuff).
The text was updated successfully, but these errors were encountered:
Add a means to "use" items owned by the actor that have ActiveEffects that are both temporary and don't automatically transfer to actor in order to apply their temporary effects to the actor.
This feature will need to wait until combat work, both to handle marking the start round and to handle support for targeting another actor (for example, if using a thrown acid potion or something).
This applies to actual pieces of equipment, as well as special abilities and talents (for example, things that debuff).
The text was updated successfully, but these errors were encountered: