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[Combat System] Use items with temporary, non-transferred ActiveEffects #3

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Mezryss opened this issue Jan 31, 2023 · 1 comment
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Mezryss commented Jan 31, 2023

Add a means to "use" items owned by the actor that have ActiveEffects that are both temporary and don't automatically transfer to actor in order to apply their temporary effects to the actor.

This feature will need to wait until combat work, both to handle marking the start round and to handle support for targeting another actor (for example, if using a thrown acid potion or something).

This applies to actual pieces of equipment, as well as special abilities and talents (for example, things that debuff).

@Mezryss Mezryss added the feature work Planned feature work label Jan 31, 2023
@Mezryss Mezryss added this to the 1.0: CRB Compatibility milestone Jan 31, 2023
@Mezryss Mezryss self-assigned this Jan 31, 2023
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Mezryss commented Jan 31, 2023

For Consumable items in the inventory, this should also reduce Quantity by 1.

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