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gulpfile.js
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gulpfile.js
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/**
* @license
* Copyright (c) 2016 The Polymer Project Authors. All rights reserved.
* This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
* The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
* The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
* Code distributed by Google as part of the polymer project is also
* subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
*/
'use strict';
const del = require('del');
const gulp = require('gulp');
const gulpif = require('gulp-if');
const mergeStream = require('merge-stream');
const polymerBuild = require('polymer-build');
const debug = require('gulp-debug');
// Here we add tools that will be used to process our source files.
const imagemin = require('gulp-imagemin');
// Additional plugins can be used to optimize your source files after splitting.
// Before using each plugin, install with `npm i --save-dev <package-name>`
// const uglify = require('gulp-uglify');
// const cssSlam = require('css-slam').gulp;
// const htmlMinifier = require('gulp-html-minifier');
const swPrecacheConfig = require('./sw-precache-config.js');
const polymerJson = require('./polymer.json');
const polymerProject = new polymerBuild.PolymerProject(polymerJson);
const buildDirectory = 'build';
/**
* Waits for the given ReadableStream
*/
function waitFor(stream) {
return new Promise((resolve, reject) => {
console.log("made it this far 9");
stream.on('end', resolve);
console.log("made it this far 10");
stream.on('error', reject);
console.log("made it this far 11");
});
}
function build() {
return new Promise((resolve, reject) => { // eslint-disable-line no-unused-vars
// Lets create some inline code splitters in case you need them later in your build.
let sourcesStreamSplitter = new polymerBuild.HtmlSplitter();
let dependenciesStreamSplitter = new polymerBuild.HtmlSplitter();
// Okay, so first thing we do is clear the build directory
console.log(`Deleting ${buildDirectory} directory...`);
del([buildDirectory])
.then(() => {
// Let's start by getting your source files. These are all the files
// in your `src/` directory, or those that match your polymer.json
// "sources" property if you provided one.
let sourcesStream = polymerProject.sources()
// If you want to optimize, minify, compile, or otherwise process
// any of your source code for production, you can do so here before
// merging your sources and dependencies together.
.pipe(gulpif(/\.(png|gif|jpg|svg)$/, imagemin()))
.pipe(debug({title: 'unicorn:'}))
// The `sourcesStreamSplitter` created above can be added here to
// pull any inline styles and scripts out of their HTML files and
// into seperate CSS and JS files in the build stream. Just be sure
// to rejoin those files with the `.rejoin()` method when you're done.
.pipe(sourcesStreamSplitter.split())
// Uncomment these lines to add a few more example optimizations to your
// source files, but these are not included by default. For installation, see
// the require statements at the beginning.
// .pipe(gulpif(/\.js$/, uglify())) // Install gulp-uglify to use
// .pipe(gulpif(/\.css$/, cssSlam())) // Install css-slam to use
// .pipe(gulpif(/\.html$/, htmlMinifier())) // Install gulp-html-minifier to use
// Remember, you need to rejoin any split inline code when you're done.
.pipe(sourcesStreamSplitter.rejoin());
// Similarly, you can get your dependencies seperately and perform
// any dependency-only optimizations here as well.
let dependenciesStream = polymerProject.dependencies()
.pipe(dependenciesStreamSplitter.split())
// Add any dependency optimizations here.
.pipe(dependenciesStreamSplitter.rejoin());
// Okay, now let's merge your sources & dependencies together into a single build stream.
let buildStream = mergeStream(sourcesStream, dependenciesStream)
.once('data', () => {
console.log('Analyzing build dependencies...');
});
// If you want bundling, pass the stream to polymerProject.bundler.
// This will bundle dependencies into your fragments so you can lazy
// load them.
buildStream = buildStream.pipe(polymerProject.bundler());
// Now let's generate the HTTP/2 Push Manifest
buildStream = buildStream.pipe(polymerProject.addPushManifest());
// Okay, time to pipe to the build directory
buildStream = buildStream.pipe(gulp.dest(buildDirectory));
// waitFor the buildStream to complete
return waitFor(buildStream);
})
.then(() => {
// Okay, now let's generate the Service Worker
console.log('Generating the Service Worker...');
return polymerBuild.addServiceWorker({
project: polymerProject,
buildRoot: buildDirectory,
bundled: true,
swPrecacheConfig: swPrecacheConfig
});
})
.then(() => {
// You did it!
console.log('Build complete!');
resolve();
})
.catch((error) => { console.warn("some error happened", error);
reject();
});
});
}
gulp.task('build', build);
const concat = require('gulp-concat');
gulp.task('add-background-sync', function() {
return gulp.src(['./build/service-worker.js', './src/background-sync-functions.js'])
.pipe(concat('service-worker.js'))
.pipe(gulp.dest('./build/'));
});
gulp.task('default', gulp.series('build', 'add-background-sync'));