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Launch refactor #12
Launch refactor #12
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On running with command: The trainer reports that the some episodes end with defense capture. I had faced this problem earlier. When we terminate an npc it internally send the message "(bye)" to the server and then server clears the npc from the world. If the server doesn't see this message (usually because lots of agents and npcs are trying to communicate with at the same time) the npc remains as a ghost. |
Good point! The defense captured goes away if --no-sync is added, so I On Wed, Oct 14, 2015 at 3:56 PM, UNiQ10 notifications@github.com wrote:
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Actually, not it is happening even with no-sync enabled. How did you fix this problem? |
Attempt at fixing NPC ghosts
Using a new coach message to disconnect players in addition to kill/terminating their processes. This sidesteps the problem of some players not saying 'bye' when killed. |
@uniq10 refactored your pull request:
Please take a look and let me know if I've missed anything.