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language.h
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language.h
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#ifndef TREE_SITTER_LANGUAGE_H_
#define TREE_SITTER_LANGUAGE_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "./subtree.h"
#include "./parser.h"
#define ts_builtin_sym_error_repeat (ts_builtin_sym_error - 1)
#define LANGUAGE_VERSION_WITH_PRIMARY_STATES 14
#define LANGUAGE_VERSION_USABLE_VIA_WASM 13
typedef struct {
const TSParseAction *actions;
uint32_t action_count;
bool is_reusable;
} TableEntry;
typedef struct {
const TSLanguage *language;
const uint16_t *data;
const uint16_t *group_end;
TSStateId state;
uint16_t table_value;
uint16_t section_index;
uint16_t group_count;
bool is_small_state;
const TSParseAction *actions;
TSSymbol symbol;
TSStateId next_state;
uint16_t action_count;
} LookaheadIterator;
void ts_language_table_entry(const TSLanguage *, TSStateId, TSSymbol, TableEntry *);
TSSymbolMetadata ts_language_symbol_metadata(const TSLanguage *, TSSymbol);
TSSymbol ts_language_public_symbol(const TSLanguage *, TSSymbol);
TSStateId ts_language_next_state(const TSLanguage *self, TSStateId state, TSSymbol symbol);
static inline bool ts_language_is_symbol_external(const TSLanguage *self, TSSymbol symbol) {
return 0 < symbol && symbol < self->external_token_count + 1;
}
static inline const TSParseAction *ts_language_actions(
const TSLanguage *self,
TSStateId state,
TSSymbol symbol,
uint32_t *count
) {
TableEntry entry;
ts_language_table_entry(self, state, symbol, &entry);
*count = entry.action_count;
return entry.actions;
}
static inline bool ts_language_has_reduce_action(
const TSLanguage *self,
TSStateId state,
TSSymbol symbol
) {
TableEntry entry;
ts_language_table_entry(self, state, symbol, &entry);
return entry.action_count > 0 && entry.actions[0].type == TSParseActionTypeReduce;
}
// Lookup the table value for a given symbol and state.
//
// For non-terminal symbols, the table value represents a successor state.
// For terminal symbols, it represents an index in the actions table.
// For 'large' parse states, this is a direct lookup. For 'small' parse
// states, this requires searching through the symbol groups to find
// the given symbol.
static inline uint16_t ts_language_lookup(
const TSLanguage *self,
TSStateId state,
TSSymbol symbol
) {
if (state >= self->large_state_count) {
uint32_t index = self->small_parse_table_map[state - self->large_state_count];
const uint16_t *data = &self->small_parse_table[index];
uint16_t group_count = *(data++);
for (unsigned i = 0; i < group_count; i++) {
uint16_t section_value = *(data++);
uint16_t symbol_count = *(data++);
for (unsigned j = 0; j < symbol_count; j++) {
if (*(data++) == symbol) return section_value;
}
}
return 0;
} else {
return self->parse_table[state * self->symbol_count + symbol];
}
}
static inline bool ts_language_has_actions(
const TSLanguage *self,
TSStateId state,
TSSymbol symbol
) {
return ts_language_lookup(self, state, symbol) != 0;
}
// Iterate over all of the symbols that are valid in the given state.
//
// For 'large' parse states, this just requires iterating through
// all possible symbols and checking the parse table for each one.
// For 'small' parse states, this exploits the structure of the
// table to only visit the valid symbols.
static inline LookaheadIterator ts_language_lookaheads(
const TSLanguage *self,
TSStateId state
) {
bool is_small_state = state >= self->large_state_count;
const uint16_t *data;
const uint16_t *group_end = NULL;
uint16_t group_count = 0;
if (is_small_state) {
uint32_t index = self->small_parse_table_map[state - self->large_state_count];
data = &self->small_parse_table[index];
group_end = data + 1;
group_count = *data;
} else {
data = &self->parse_table[state * self->symbol_count] - 1;
}
return (LookaheadIterator) {
.language = self,
.data = data,
.group_end = group_end,
.group_count = group_count,
.is_small_state = is_small_state,
.symbol = UINT16_MAX,
.next_state = 0,
};
}
static inline bool ts_lookahead_iterator__next(LookaheadIterator *self) {
// For small parse states, valid symbols are listed explicitly,
// grouped by their value. There's no need to look up the actions
// again until moving to the next group.
if (self->is_small_state) {
self->data++;
if (self->data == self->group_end) {
if (self->group_count == 0) return false;
self->group_count--;
self->table_value = *(self->data++);
unsigned symbol_count = *(self->data++);
self->group_end = self->data + symbol_count;
self->symbol = *self->data;
} else {
self->symbol = *self->data;
return true;
}
}
// For large parse states, iterate through every symbol until one
// is found that has valid actions.
else {
do {
self->data++;
self->symbol++;
if (self->symbol >= self->language->symbol_count) return false;
self->table_value = *self->data;
} while (!self->table_value);
}
// Depending on if the symbols is terminal or non-terminal, the table value either
// represents a list of actions or a successor state.
if (self->symbol < self->language->token_count) {
const TSParseActionEntry *entry = &self->language->parse_actions[self->table_value];
self->action_count = entry->entry.count;
self->actions = (const TSParseAction *)(entry + 1);
self->next_state = 0;
} else {
self->action_count = 0;
self->next_state = self->table_value;
}
return true;
}
// Whether the state is a "primary state". If this returns false, it indicates that there exists
// another state that behaves identically to this one with respect to query analysis.
static inline bool ts_language_state_is_primary(
const TSLanguage *self,
TSStateId state
) {
if (self->version >= LANGUAGE_VERSION_WITH_PRIMARY_STATES) {
return state == self->primary_state_ids[state];
} else {
return true;
}
}
static inline const bool *ts_language_enabled_external_tokens(
const TSLanguage *self,
unsigned external_scanner_state
) {
if (external_scanner_state == 0) {
return NULL;
} else {
return self->external_scanner.states + self->external_token_count * external_scanner_state;
}
}
static inline const TSSymbol *ts_language_alias_sequence(
const TSLanguage *self,
uint32_t production_id
) {
return production_id ?
&self->alias_sequences[production_id * self->max_alias_sequence_length] :
NULL;
}
static inline TSSymbol ts_language_alias_at(
const TSLanguage *self,
uint32_t production_id,
uint32_t child_index
) {
return production_id ?
self->alias_sequences[production_id * self->max_alias_sequence_length + child_index] :
0;
}
static inline void ts_language_field_map(
const TSLanguage *self,
uint32_t production_id,
const TSFieldMapEntry **start,
const TSFieldMapEntry **end
) {
if (self->field_count == 0) {
*start = NULL;
*end = NULL;
return;
}
TSFieldMapSlice slice = self->field_map_slices[production_id];
*start = &self->field_map_entries[slice.index];
*end = &self->field_map_entries[slice.index] + slice.length;
}
static inline void ts_language_aliases_for_symbol(
const TSLanguage *self,
TSSymbol original_symbol,
const TSSymbol **start,
const TSSymbol **end
) {
*start = &self->public_symbol_map[original_symbol];
*end = *start + 1;
unsigned idx = 0;
for (;;) {
TSSymbol symbol = self->alias_map[idx++];
if (symbol == 0 || symbol > original_symbol) break;
uint16_t count = self->alias_map[idx++];
if (symbol == original_symbol) {
*start = &self->alias_map[idx];
*end = &self->alias_map[idx + count];
break;
}
idx += count;
}
}
static inline void ts_language_write_symbol_as_dot_string(
const TSLanguage *self,
FILE *f,
TSSymbol symbol
) {
const char *name = ts_language_symbol_name(self, symbol);
for (const char *chr = name; *chr; chr++) {
switch (*chr) {
case '"':
case '\\':
fputc('\\', f);
fputc(*chr, f);
break;
case '\n':
fputs("\\n", f);
break;
case '\t':
fputs("\\t", f);
break;
default:
fputc(*chr, f);
break;
}
}
}
#ifdef __cplusplus
}
#endif
#endif // TREE_SITTER_LANGUAGE_H_