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Spatialized audio is inaudible #11176

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Zee2 opened this issue Nov 7, 2022 · 3 comments
Closed

Spatialized audio is inaudible #11176

Zee2 opened this issue Nov 7, 2022 · 3 comments

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@Zee2
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Zee2 commented Nov 7, 2022

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

In my own (non-Template project) I'm encountering a bug when I try to set up my audio using the Microsoft Spatializer. When an audio source is set up for spatialization, it simply does not play any audio.

To reproduce

Steps to reproduce the behavior:

  1. Install Microsoft Spatializer
  2. Select Microsoft Spatializer as the desired spatializer in the project settings
  3. Add an audio source to a GameObject
  4. Configure audio source to spatialize. Set Spatial 3D blend to 100%
  5. Play an audio clip with PlayOneShot

Observe that no audio is audible, on HoloLens 2 or on Windows with spatial audio enabled.

Expected behavior

You should hear something, at least

Your setup (please complete the following information)

  • MRTK pre.12
  • Unity 2021.3.1

Target platform (please complete the following information)

  • HoloLens 2
  • Windows

Additional context

The setup instructions were followed from here: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-sound-in-unity

@AMollis AMollis added Spatial Sound / Audio Release Blocker Things we must address before the next release. and removed Release Blocker Things we must address before the next release. labels Feb 24, 2023
@AMollis AMollis assigned srinjoym and unassigned david-c-kline Feb 24, 2023
@srinjoym
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Issue: Audio mixer is not set to the Master Audio Mixer on PressableButton's from MRTK when using the Spatializer plugin. We should find the first audio mixer in the project and set it automatically, or show a warning

@marlenaklein-msft
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