-
Notifications
You must be signed in to change notification settings - Fork 2.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Spatialized audio is inaudible #11176
Comments
Issue: Audio mixer is not set to the Master Audio Mixer on PressableButton's from MRTK when using the Spatializer plugin. We should find the first audio mixer in the project and set it automatically, or show a warning |
@marlenaklein-msft there are 5 issues related to spatial audio, Can you help provide more context on these issues, and resolve any duplicates? The spatial audio issues area:
|
Closing this and consolidating spatial audio bugs into three issues: |
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Describe the bug
In my own (non-Template project) I'm encountering a bug when I try to set up my audio using the Microsoft Spatializer. When an audio source is set up for spatialization, it simply does not play any audio.
To reproduce
Steps to reproduce the behavior:
PlayOneShot
Observe that no audio is audible, on HoloLens 2 or on Windows with spatial audio enabled.
Expected behavior
You should hear something, at least
Your setup (please complete the following information)
Target platform (please complete the following information)
Additional context
The setup instructions were followed from here: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/spatial-sound-in-unity
The text was updated successfully, but these errors were encountered: