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[MRTK3] Non-Canvas Buttons: Audio spatializer warning messages + decreasing volume on multiple press #10979

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cre8ivepark opened this issue Sep 7, 2022 · 7 comments
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Bug External This is an issue with, or behavior of a component / tool external to MRTK IssueMigrated MRTK Usability An issue that impacts usability of MRTK APIs, prefabs, scripts, or assets. MRTK3 Release Blocker Things we must address before the next release.
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@cre8ivepark
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cre8ivepark commented Sep 7, 2022

This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:


Describe the bug

On Non-canvas Buttons

  • Warning message + audio effect volume decreases on multiple press.
  • Message: Audio source failed to initialize audio spatializer. Please check that the project audio settings and make sure that the selected spatializer is compatible with the target.

To reproduce

Steps to reproduce the behavior:

  1. Open a scene that contains PressableButton prefabs (non-canvas)
  2. Run the scene
  3. Check console messages

2022-09-07 15_54_51

@cre8ivepark cre8ivepark added the Bug label Sep 7, 2022
@cre8ivepark cre8ivepark added this to the MRTK3 milestone Sep 7, 2022
@github-actions github-actions bot added the MRTK3 label Sep 7, 2022
@david-c-kline david-c-kline added the External This is an issue with, or behavior of a component / tool external to MRTK label Sep 7, 2022
@david-c-kline
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The repeated warnings appear to be an issue in the Unity Engine. Whenever a sound is played, the engine appears to confirm the spatializer works on the current platform (and settings). If not, it displays this warning.

The volume decrease is likely due to the platform (ex: Windows) and/or the project not being properly configured. If you are using the Microsoft Spatializer, the configuration settings in the project will be different.

@david-c-kline
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This page describes the steps that are needed to be performed if using Microsoft Spatializer 2.x (please note that while the documentation shows 'Project Acoustics', the steps are the same).

@MaxWang-MS MaxWang-MS removed the Bug label Sep 7, 2022
@Zee2
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Zee2 commented Sep 12, 2022

@davidkline-ms , is there still no plan to fix this, other than wait for Unity to change this behavior?

@Zee2
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Zee2 commented Nov 18, 2022

This is associated with #11177. Any updates here @davidkline-ms ?

@AMollis AMollis added MRTK3 GA Bug MRTK Usability An issue that impacts usability of MRTK APIs, prefabs, scripts, or assets. and removed MRTK3 GA labels Feb 22, 2023
@AMollis AMollis added the Release Blocker Things we must address before the next release. label Mar 2, 2023
@AMollis
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AMollis commented Mar 20, 2023

Related to #11177 ?

@marlenaklein-msft
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After setting the mixer in audio source, this does not appear to repro.

Closing this and consolidating spatial audio bugs into three issues:
Add Warning for Missing Audio Mixer (Spatial Audio)
Updating Sample Scenes with Mixer for Spatial Audio
Documentation for Spatial Audio

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Labels
Bug External This is an issue with, or behavior of a component / tool external to MRTK IssueMigrated MRTK Usability An issue that impacts usability of MRTK APIs, prefabs, scripts, or assets. MRTK3 Release Blocker Things we must address before the next release.
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