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The Microsoft Spatializer requires that audio sources have a spatialized audio mixer applied to the OutputAudioMixerGroup field. MRTK3 should create a mechanism to automatically configure its interactable's audio source, so to support the project's spatializer plugin.
The solution might be a warning with, Fix It button. Or a component that you add to the scene to automatically patches interable's audio sources. Or a pre-build step that patches scene's audio sources before building.
Whatever the solution is, it should be to opt-in, since not all applications will require spatialization.
The text was updated successfully, but these errors were encountered:
AMollis
changed the title
Add Warning For Missing Audio Mixer (Spatial Audio)
Update MRTK3 buttons and interactables to gracefully handle Spatializer Plugins that require an audio mixer
Jul 6, 2023
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Overview
The Microsoft Spatializer requires that audio sources have a spatialized audio mixer applied to the OutputAudioMixerGroup field. MRTK3 should create a mechanism to automatically configure its interactable's audio source, so to support the project's spatializer plugin.
The solution might be a warning with, Fix It button. Or a component that you add to the scene to automatically patches interable's audio sources. Or a pre-build step that patches scene's audio sources before building.
Whatever the solution is, it should be to opt-in, since not all applications will require spatialization.
The text was updated successfully, but these errors were encountered: