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April 26, 2019
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walbourn committed Apr 26, 2019
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46 changes: 28 additions & 18 deletions Readme.txt
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Copyright (c) Microsoft Corporation. All rights reserved.

February 8, 2019
April 26, 2019

This package contains UVAtlas, a shared source library for creating and packing an
isochart texture atlas.

This code is designed to build with Visual Studio 2015 Update 3 or Visual Studio 2017.
It is recommended that you make use of VS 2015 Update 3, Windows Tools 1.4.1, and the
Windows 10 Anniversary Update SDK (14393) -or- VS 2017 (15.9 update) with the
Windows 10 October 2018 Update SDK (17763).
This code is designed to build with Visual Studio 2015 Update 3, Visual Studio 2017,
or Visual Studio 2019. It is recommended that you make use of VS 2015 Update 3,
Windows Tools 1.4.1, and the Windows 10 Anniversary Update SDK (14393) -or-
VS 2017 (15.9 update) / VS 2019 with the Windows 10 October 2018 Update SDK (17763).

These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
These components are designed to work without requiring any content from the
legacy DirectX SDK. For details, see "Where is the DirectX SDK?"
<https://aka.ms/dxsdk>.

Inc\
Public Header File (in the DirectX C++ namespace):
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RELEASE NOTES
-------------

* The VS 2017 projects make use of /permissive- for improved C++ standard conformance. Use of a Windows 10 SDK prior to
the Fall Creators Update (16299) or an Xbox One XDK prior to June 2017 QFE 4 may result in failures due to problems
with the system headers. You can work around these by disabling this switch in the project files which is found
in the <ConformanceMode> elements.
* The VS 2017/2019 projects make use of /permissive- for improved C++ standard
conformance. Use of a Windows 10 SDK prior to the Fall Creators Update (16299)
or an Xbox One XDK prior to June 2017 QFE 4 may result in failures due to
problems with the system headers. You can work around these by disabling this
switch in the project files which is found in the <ConformanceMode> elements.

* The VS 2017 projects require the 15.5 update or later. For UWP and Win32 classic desktop projects with the 15.5 -
15.7 updates, you need to install the standalone Windows 10 SDK (17763) which is otherwise included in the 15.8.6 or
later update. Older VS 2017 updates will fail to load the projects due to use of the <ConformanceMode> element.
If using the 15.5 or 15.6 updates, you will see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because
this switch isn't supported until 15.7. It is safe to ignore this warning, or you can edit the project files
<AdditionalOptions> elements.
* The VS 2017 projects require the 15.5 update or later. For UWP and Win32
classic desktop projects with the 15.5 - 15.7 updates, you need to install the
standalone Windows 10 SDK (17763) which is otherwise included in the 15.8.6 or
later update. Older VS 2017 updates will fail to load the projects due to use
of the <ConformanceMode> element. If using the 15.5 or 15.6 updates, you will
see "warning D9002: ignoring unknown option '/Zc:__cplusplus'" because this
switch isn't supported until 15.7. It is safe to ignore this warning, or you
can edit the project files <AdditionalOptions> elements.

* The UWP projects include configurations for the ARM64 platform. These require VS 2017 (15.9 update) to build.
* The UWP projects include configurations for the ARM64 platform. These require
VS 2017 (15.9 update) or VS 2019 to build.


---------------
RELEASE HISTORY
---------------

April 26, 2019
uvatlas command-line tool: Updated for latest DirectXMesh
Added VS 2019 desktop projects
Officially dropped Windows Vista support

February 8, 2019
uvatlastool: added -sdkmesh2 switch for PBR materials

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