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Hello there, is it possible to use this as a means to compile .h and .cpp HIP code on windows for creating GPU shader kernels? fatbins and cubins. I mean from pre-existing code to define the shaders.
The simplest way to explain it is Windows has no means to compile HIP c++ as far as I know, perhaps hiprtc workarounds, make some magic with oneAPI but so far this has looked the most promising.
If I could feed it amdhip64.dll in WSL and ask it to compile .cpp with provided headers and return fatbin to compile a renderer then I would be awestruck
The text was updated successfully, but these errors were encountered:
Hello there, is it possible to use this as a means to compile .h and .cpp HIP code on windows for creating GPU shader kernels? fatbins and cubins. I mean from pre-existing code to define the shaders.
The simplest way to explain it is Windows has no means to compile HIP c++ as far as I know, perhaps hiprtc workarounds, make some magic with oneAPI but so far this has looked the most promising.
If I could feed it amdhip64.dll in WSL and ask it to compile .cpp with provided headers and return fatbin to compile a renderer then I would be awestruck
The text was updated successfully, but these errors were encountered: