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Regular dps:
dps
> dps 26ee7c30 26ee7c30 2368c010 26ee7c34 13234900 26ee7c38 5f080100 d2d1!CSRGBToLinearTranslator::s_shaders+400f0 26ee7c3c 26db1aa8 26ee7c40 26ee74a8 26ee7c44 26e80020
Awesome recursive dps:
26ee7c30 2368c010 -> 50afffa8 jscript9!Js::JavascriptLibrary::`vftable' 26ee7c34 13234900 -> 50b35650 jscript9!Js::GlobalObject::`vftable' 26ee7c38 5f080100 d2d1!CSRGBToLinearTranslator::s_shaders+400f0 26ee7c3c 26db1aa8 -> 50afa570 jscript9!ScriptEngine::`vftable' 26ee7c40 26ee74a8 -> 21dd7da0 -> 50afffa8 jscript9!Js::JavascriptLibrary::`vftable' 26ee7c44 26e80020 -> 26a0cda0 -> 50afffa8 jscript9!Js::JavascriptLibrary::`vftable'
Ah! It is so much more clear what I am looking at now! And with colorization it's even better!
The text was updated successfully, but these errors were encountered:
Hey, that's a cool idea. Did you actually try implementing it, or is that just a mockup?
Sorry, something went wrong.
I did indeed, although just as a quick hack that replaces the standard dps:
private static ColorString _DefaultSymLookup(DbgEngDebugger debugger, ulong addr) { var tempCs = ColorString.Empty; int depth = 0; do { if (tempCs.Length > 0) { tempCs = tempCs + "-> " + DbgProvider.FormatAddress(addr, is32bit: true, useTick: true, numericNull: true) + " "; } if (debugger.TryGetNameByOffset(addr, out string symName, out ulong disp)) { ColorString cs = tempCs + DbgProvider.ColorizeSymbol(symName); if (disp != 0) cs.AppendPushPopFg(ConsoleColor.Gray, "+" + disp.ToString("x")); return cs; } tempCs += " "; depth++; } while (addr > 4096 && depth < 5 && debugger.TryReadMemAs_pointer(addr, out addr)); return tempCs; } // end _DefaultSymLookup()
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Regular
dps
:Awesome recursive dps:
Ah! It is so much more clear what I am looking at now! And with colorization it's even better!
The text was updated successfully, but these errors were encountered: