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Support crafting, trading, enchanting, anvils, etc. #11
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Would be nice to come up with a general method that works with all the GUIs: |
Hello. Is there a timeline for when this will be completed? |
Hi Irina, We hope to have this implemented within the next four weeks - by the end of the 'Bison' milestone. We're currently debating how general to make it. Are you just interested in crafting or in some of the other operations listed above as well? What sort of command would you imagine would be useful for crafting? Tim |
Hi Tim, |
Possible implementation:
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Will crafting be limited to what is listed under ItemType in Types.xsd? |
Hi Irina, as far as I'm aware ItemType in Types.xsd should contain all available Minecraft items. Is there anything in particular you are thinking of that you can't see there? |
Dave, I'm talking about things like this: items that may not be useful to general Minecraft gameplay, but can be created nonetheless. I'm trying to get an idea of the scope of what will ultimately be available to the agents. |
@irabkina Hopefully all possible crafting will be available eventually (though note that your example doesn't actually involve crafting per se, just building things - we can already do this, though there isn't currently a way to press the left shift key - we need to add a command for this). |
Simple version of crafting is now in, plus a sample: TODO: other operations like brewing potions, cooking things in a furnace, etc. Will open a separate issue for these as the need arises. |
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