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What features of WinRT API are implemented? #311
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Additional Information:
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Hi Vesemirek, In order for us to better assist here, could you please provide the following information:
Thanks! |
Hmm, all the Xbox Live services a game can call are implemented in the WinRT API. A number of big game studios have shipped using the WinRT API. There's docs about how to use Unity and the WinRT API at: There's a few Unity samples using the WinRT API at: https://github.com/microsoft/xbox-live-samples/tree/master/ID%40XboxSDK/GameSave/Unity https://github.com/microsoft/xbox-live-samples/tree/master/ID%40XboxSDK/DataPlatform2013/Achievements2013/Unity https://github.com/microsoft/xbox-live-samples/tree/master/ID%40XboxSDK/Social/Unity See the readme for how to run them. For example: |
Hello, thanks for an aswer. 1. ID@XBOX 2. Xbox Live 3. About IDE: So I'm currently running on VS2015 Update 3 and building on Unity 5.6.4p4 with Windows 10 SDK version 10.0.14393.0 IL2CPP build, because that's the only option that worked somehow with the achievement system. As it may seem for now, it can be an issue with Unity and/or the IDE itself or that specific test account, so sorry about questioning the API implementation. But still, I did not manage to do anything else, except managing to award test account with the achievement on that one proper environment setup. About the docs, I've read the entire Xbox Live guidelines and WinRT docs, every sample, even strict C++ headers to understand what's happening, even if I'm more familiar with C#. But thank you for providing those links, they may be useful for others reading this issue. |
If you need any examples of my implementation, current version of the tools or what I've tried to do, contact me ;) (fiddler feedback messages, scripts and so on). |
Using most of the commands with await keyword caused those issues. Sorry for bothering you, #blameTheIDE |
All of the unity samples links are broken. @jasonsandlin can you provide the new locations? |
Thanks @jasonsandlin ! Do you know if there's anything like the unity xbox live plugin found here, available for ID@Xbox UWP games https://github.com/Microsoft/xbox-live-unity-plugin Also will that plugin work for ID games if you add achievements ? |
Do not use https://github.com/Microsoft/xbox-live-unity-plugin for ID@Xbox titles. It doesn't have achievements and a bunch of other features. Its only designed for Creators. |
Hello!
I've tried to retrieve anything from XBOX Live Services for about 2 weeks.
I managed to:
I didn't manage to:
Or anything at all.
Tried everything, requesting every possible instances, services or anything at all I could find in the Xbox Live WinRT SDK documentation. Everything on the DevCenter is assured to be set up properly, same with the application (store association, xboxservices.config, storeKeys and so on).
Is the more than a half of the content of Xbox Live even implemented in the API?
Or should I immediately start to recall my knowledge about C++ and start from scratch without it?
Or maybe there are more docs, that I'm not aware of?
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