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@miguelmyers8 miguelmyers8 released this 10 Feb 04:07
· 65 commits to main since this release
  • CubeMap is a single isosphere; it can now layer outputs. We rewrote the cube to work more like a graph that gets defined and then compiled, and the ability to add texture to CubeMap.

  • Quad can now accept a texture for each dimension so it can dynamically load textures at different resolutions depending on the player's position by using imagebitmap. Quad class no longer accepts a normal map, you have to use a color map instead.

  • Sphere uses a single quadtree. This should improve initialization time and memory.

  • Atmosphere parameters are exposed.

  • Unit test setup.

  • Made some examples.