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Hey, there's probably a way to do this via pyglet, although I might suggest checking out pyrender, it's a much more complete rendering endpoint than trimesh.viewer.windowed.
That being said, you can also do this using ray tests, and with pyembree installed it's not even that slow (600K+ rays per second). I added an example which produces images that look like this:
Hi, this is more of an inquiry than an issue. Is there a way to save a depth map of the rendered object? Any help would be much appreciated!
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