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Waypoint y-coord inversion issue #16
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I need to know the platform.
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Michael Gaisser
850-396-4535
On Sat, Feb 3, 2018 at 3:30 AM, keiranhalcyon31 ***@***.***> wrote:
On the waypoint tab, the y-coordinate is inverted for the startpoints and
hyperspace point (so that positions above the origin are positive values,
opposite of native), but the inversion is missing for the orders waypoints.
This affects both the numerical fields and the map display.
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Windows 7 64-bit, AMD Phenom II quad core. |
Again, by "platform" I mean which game, but I'm guessing TIE.
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Michael Gaisser
850-396-4535
On Sat, Feb 3, 2018 at 12:07 PM, keiranhalcyon31 ***@***.***> wrote:
Windows 7 64-bit, AMD Phenom II quad core.
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Oh. XWA, actually. |
Fixed over in Platform, the inversion was missing |
Thanks! |
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On the waypoint tab, the y-coordinate is inverted for the startpoints and hyperspace point (so that positions above the origin are positive values, opposite of native), but the inversion is missing for the orders waypoints. This affects both the numerical fields and the map display.
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