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GD-24: [Master] Request for nonexistent project setting: gdunit/report/error_notification #24
Comments
Additional info: |
Hi @afonsolage thanks for reporting this issue. The error 'Request for nonexistent project setting: gdunit/report/error_notification.' can still be ignored I will remove the error notification in the next release ;) The second error is more a problem. |
Actually, no. I created a dummy scene extends Node
func _ready():
pass # Replace with function body.
func dummy() -> String:
return "boo"
Then created a new test function using After creating a folder, named # GdUnit generated TestSuite
class_name NodeTest
extends GdUnitTestSuite
# TestSuite generated from
const __source = 'res://scripts/Node.gd'
func test_dummy():
assert_not_yet_implemented()
But when I tried to run the tests (either by using context menu or using the GdUnit panel), only the following message is printed: Here is the updated project: |
After more tests, I think the error was mine, don't know why, but it isn't happening anymore 😕
🤔 |
OK, i will checkout Godot 3.3.rc6 for reproduce.
|
In short:
|
Sounds strange ;)
Can you please try a full test run? |
No problem, here it goes again, but this time, I'll register each step:
The following output appear:
|
Nvm. I figured it out! 😆 I had already another instance of Godot editor running with the I think this can be fixed by either adding the networking port to be configurable or assing a random port whenever it started. The downside of this issue is we can't have two Godot Editor instances running at the same time, with the plugin enabled. |
Ah now come light in the problem ;) Sounds finally it is a running multiple Godot instances at same time. I will figure out to manage this by using using an random free port for each instance or simply adding a new setting to manage the port. So running GdUnit3 on a single Godot instance works as described in the tutorial? |
Yes. Everything is fine when you don't forget another instance of godot running 😅 |
Thats good news ;) I will create a new issue to support multiple running godot instances. Thanks for you hard testing :) |
merged into master |
The used Godot version:
3.3.rc6
OS including version:
Ubuntu 20.04 x64 x11 GTX 1650M (proprietary drives)
Describe the bug
I just cloned the master and copied
gdUnit3
andGdCommons
to/addons
folders. When I started godot on my existing project, the following error shows up:Request for nonexistent project setting: gdunit/report/error_notification.
When testing on a new clean project, there are two more erros:
Steps to Reproduce
Steps to reproduce the behavior:
Request for nonexistent project setting: gdunit/report/error_notification.
Minimal reproduction project:
test_project.zip
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