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I think for radial gradients and arbitrary rotated linear gradients we would probably have to generate a texture. But I'm happy with just a simpler implementation :)
I know it's been suggested before, but here's a more less working implementation, which can be salvaged for RmlUI: https://github.com/Qfusion/qfusion/blob/master/source/ui/decorators/ui_gradient_decorator.cpp
I think it's missing three major things (but none are critical in my opinion):
Comments and suggestions are welcome :)
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