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Remove some long unused legacy code
The change that required this compatibility layer happened in
2014, so other mods have had a lot of time to update.
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Jeija committed Aug 30, 2016
1 parent 6dacdae commit dfeb070a2066e9a0c7e41c6c509ec7c2b3d95f8b
Showing 1 changed file with 0 additions and 30 deletions.
@@ -1,33 +1,3 @@
-- Ugly hack to prevent breaking compatibility with other mods
-- Just remove the following two functions to delete the hack, to be done when other mods have updated
function mesecon.receptor_on(self, pos, rules)
if (self.receptor_on) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_on.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_on instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end

function mesecon.receptor_off(self, pos, rules)
if (self.receptor_off) then
print("[Mesecons] Warning: A mod with mesecon support called mesecon:receptor_off.")
print("[Mesecons] If you are the programmer of this mod, please update it ")
print("[Mesecons] to use mesecon.receptor_off instead. mesecon:* is deprecated")
print("[Mesecons] Otherwise, please make sure you're running the latest version")
print("[Mesecons] of that mod and inform the mod creator.")
else
rules = pos
pos = self
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end

-- Un-forceload any forceloaded mapblocks from older versions of Mesecons which
-- used forceloading instead of VoxelManipulators.
local old_forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")

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