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I wrote a procedual dungeon generator in minetest for complex highly randomized big dungeons, with treasure rooms and forest caves and randomized materials, using almost exclusively the blocks provided my minetest game. I think out of all the mods that tried themselves at tile-based dungeon generation so far this one pushes the limits the most, as far as i can tell.
I hope I understood correctly that it's okay/appreciated to submit ones own mods as a content suggestion for the blog posts?
I released the mod some days ago this january so i'm sharing it in case this mod meets your requirements for being good/big/contentfull enough to be included in the january blog post (it certainly meets the last two requirements, i think).
The text was updated successfully, but these errors were encountered:
me (Phii)
I wrote a procedual dungeon generator in minetest for complex highly randomized big dungeons, with treasure rooms and forest caves and randomized materials, using almost exclusively the blocks provided my minetest game. I think out of all the mods that tried themselves at tile-based dungeon generation so far this one pushes the limits the most, as far as i can tell.
ContentDB Link: https://content.minetest.net/packages/Phii/randungeon/
full documentation on GitHub: https://github.com/phseiff/randungeon
screenshot:
(screenshot taken by me)
I hope I understood correctly that it's okay/appreciated to submit ones own mods as a content suggestion for the blog posts?
I released the mod some days ago this january so i'm sharing it in case this mod meets your requirements for being good/big/contentfull enough to be included in the january blog post (it certainly meets the last two requirements, i think).
The text was updated successfully, but these errors were encountered: