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updatepo.sh authored and sfan5 committed Mar 9, 2023
1 parent c77f3d4 commit ad41d0a
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105 changes: 60 additions & 45 deletions po/ar/minetest.po
@@ -1,13 +1,8 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the minetest package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: minetest\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-12-10 15:37+0100\n"
"POT-Creation-Date: 2023-03-09 15:54+0100\n"
"PO-Revision-Date: 2023-01-26 12:51+0000\n"
"Last-Translator: Ghurir <tamimzain@hotmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/minetest/minetest/"
Expand Down Expand Up @@ -1685,6 +1680,11 @@ msgstr "التكبير معطل من قبل لعبة أو تعديل"
msgid "ok"
msgstr "موافق"

#: src/client/gameui.cpp
#, fuzzy
msgid "Chat currently disabled by game or mod"
msgstr "التكبير معطل من قبل لعبة أو تعديل"

#: src/client/gameui.cpp
msgid "Chat hidden"
msgstr "الدردشة مخفية"
Expand Down Expand Up @@ -2383,7 +2383,6 @@ msgid ""
"- topbottom: split screen top/bottom.\n"
"- sidebyside: split screen side by side.\n"
"- crossview: Cross-eyed 3d\n"
"- pageflip: quadbuffer based 3d.\n"
"Note that the interlaced mode requires shaders to be enabled."
msgstr ""

Expand Down Expand Up @@ -2466,17 +2465,6 @@ msgstr ""
msgid "Adjust the detected display density, used for scaling UI elements."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Adjust the saturation (or vividness) of the scene\n"
"Values\n"
"< 1.0 decrease saturation\n"
"> 1.0 increase saturation\n"
"1.0 = unchanged saturation\n"
"0.0 = black and white\n"
"(Tone mapping needs to be enabled.)"
msgstr ""

#: src/settings_translation_file.cpp
#, c-format
msgid ""
Expand Down Expand Up @@ -2821,6 +2809,10 @@ msgstr ""
msgid "Client"
msgstr "عميل"

#: src/settings_translation_file.cpp
msgid "Client Mesh Chunksize"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Client and Server"
msgstr "عميل وخادم"
Expand Down Expand Up @@ -3265,6 +3257,10 @@ msgstr ""
msgid "Dungeon noise"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable Automatic Exposure"
msgstr ""

#: src/settings_translation_file.cpp
#, fuzzy
msgid "Enable Bloom"
Expand Down Expand Up @@ -3293,6 +3289,18 @@ msgid ""
"filtering."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Enable Raytraced Culling"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable automatic exposure correction\n"
"When enabled, the post-processing engine will\n"
"automatically adjust to the brightness of the scene,\n"
"simulating the behavior of human eye."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Enable colored shadows.\n"
Expand Down Expand Up @@ -3434,7 +3442,7 @@ msgid ""
msgstr ""

#: src/settings_translation_file.cpp
msgid "Exposure Factor"
msgid "Exposure compensation"
msgstr ""

#: src/settings_translation_file.cpp
Expand Down Expand Up @@ -4511,6 +4519,10 @@ msgstr ""
msgid "Mapblock mesh generation delay"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapblock mesh generation threads"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Mapblock mesh generator's MapBlock cache size in MB"
msgstr ""
Expand Down Expand Up @@ -4930,6 +4942,13 @@ msgid ""
"memory consumption (4096=100MB, as a rule of thumb)."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Number of threads to use for mesh generation.\n"
"Value of 0 (default) will let Minetest autodetect the number of available "
"threads."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Opaque liquids"
msgstr ""
Expand Down Expand Up @@ -5200,10 +5219,6 @@ msgstr ""
msgid "Sandy beaches occur when np_beach exceeds this value."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Saturation"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Save the map received by the client on disk."
msgstr ""
Expand Down Expand Up @@ -5371,11 +5386,9 @@ msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set the exposure compensation factor.\n"
"This factor is applied to linear color value \n"
"before all other post-processing effects.\n"
"Value of 1.0 (default) means no exposure compensation.\n"
"Range: from 0.1 to 10.0"
"Set the exposure compensation in EV units.\n"
"Value of 0.0 (default) means no exposure compensation.\n"
"Range: from -1 to 1.0"
msgstr ""

#: src/settings_translation_file.cpp
Expand Down Expand Up @@ -5403,13 +5416,6 @@ msgid ""
"Minimum value: 1.0; maximum value: 15.0"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set the tilt of Sun/Moon orbit in degrees.\n"
"Value of 0 means no tilt / vertical orbit.\n"
"Minimum value: 0.0; maximum value: 60.0"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Set to true to enable Shadow Mapping.\n"
Expand Down Expand Up @@ -5443,7 +5449,7 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"Set to true to render debugging breakdown of the bloom effect.\n"
"In debug mode, the screen is split into 4 quadrants: \n"
"In debug mode, the screen is split into 4 quadrants:\n"
"top-left - processed base image, top-right - final image\n"
"bottom-left - raw base image, bottom-right - bloom texture."
msgstr ""
Expand Down Expand Up @@ -5520,6 +5526,15 @@ msgstr "الخط عريض افتراضيًا"
msgid "Shutdown message"
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Side length of a cube of map blocks that the client will consider together\n"
"when generating meshes.\n"
"Larger values increase the utilization of the GPU by reducing the number of\n"
"draw calls, benefiting especially high-end GPUs.\n"
"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
Expand All @@ -5537,10 +5552,6 @@ msgid ""
"thread, thus reducing jitter."
msgstr ""

#: src/settings_translation_file.cpp
msgid "Sky Body Orbit Tilt"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Slice w"
msgstr ""
Expand Down Expand Up @@ -5814,11 +5825,9 @@ msgstr ""
#: src/settings_translation_file.cpp
msgid ""
"The rendering back-end.\n"
"A restart is required after changing this.\n"
"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
"otherwise.\n"
"On other platforms, OpenGL is recommended.\n"
"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
"Note: A restart is required after changing this!\n"
"OpenGL is the default for desktop, and OGLES2 for Android.\n"
"Shaders are supported by OpenGL and OGLES2 (experimental)."
msgstr ""

#: src/settings_translation_file.cpp
Expand Down Expand Up @@ -6036,6 +6045,12 @@ msgid ""
"A restart is required after changing this option."
msgstr ""

#: src/settings_translation_file.cpp
msgid ""
"Use raytraced occlusion culling in the new culler.\n"
"This flag enables use of raytraced occlusion culling test"
msgstr ""

#: src/settings_translation_file.cpp
msgid "Use trilinear filtering when scaling textures."
msgstr ""
Expand Down

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