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New sneak: Smoothen the climb up event (#7727)

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SmallJoker authored and paramat committed Nov 8, 2018
1 parent 3a992ce commit c4f1a709b1cd6d92df676817fc8cd13790ba4754
Showing with 5 additions and 2 deletions.
  1. +5 −2 src/localplayer.cpp
@@ -376,11 +376,14 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
m_speed.Z = 0;
}

if (y_diff > 0 && m_speed.Y < 0 &&
if (y_diff > 0 && m_speed.Y <= 0 &&
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
// Move player to the maximal height when falling or when
// the ledge is climbed on the next step.
position.Y = bmax.Y;

// Smoothen the movement (based on 'position.Y = bmax.Y')
position.Y += y_diff * dtime * 22.0f + BS * 0.01f;
position.Y = std::min(position.Y, bmax.Y);
m_speed.Y = 0;
}

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