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DevTest: Move 2 HUD commands to testhud & improve
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Wuzzy2 authored and sfan5 committed Oct 23, 2022
1 parent 72b83ac commit c761aa2
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Showing 3 changed files with 132 additions and 84 deletions.
132 changes: 132 additions & 0 deletions games/devtest/mods/testhud/init.lua
Expand Up @@ -29,6 +29,7 @@ end

minetest.register_on_leaveplayer(function(player)
player_huds[player:get_player_name()] = nil
player_waypoints[player:get_player_name()] = nil
end)

local etime = 0
Expand Down Expand Up @@ -79,3 +80,134 @@ minetest.register_chatcommand("hudfonts", {
return true
end,
})

local player_waypoints = {}

-- Use this to test waypoint capabilities
minetest.register_chatcommand("hudwaypoints", {
params = "[ add | add_change | remove ]",
description = "Create HUD waypoints at your position for testing (add: Add waypoints and change them after 0.5s (default). add_change: Add waypoints and change immediately. remove: Remove all waypoints)",
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
if params == "remove" then
if player_waypoints[name] then
for i=1, #player_waypoints[name] do
player:hud_remove(player_waypoints[name][i])
end
player_waypoints[name] = {}
end
return true, "Waypoints removed."
end
if not (params == "add_change" or params == "add" or params == "") then
-- Incorrect syntax
return false
end
local regular = player:hud_add {
hud_elem_type = "waypoint",
name = "regular waypoint",
text = "m",
number = 0xFFFFFF,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
}
local reduced_precision = player:hud_add {
hud_elem_type = "waypoint",
name = "imprecise waypoint",
text = "m (0.1 steps, precision = 10)",
precision = 10,
number = 0xFFFFFF,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
}
local hidden_distance = player:hud_add {
hud_elem_type = "waypoint",
name = "waypoint with hidden distance",
text = "this text is hidden as well (precision = 0)",
precision = 0,
number = 0xFFFFFF,
world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
}
local function change(chplayer)
if not (chplayer and chplayer:is_player()) then
return
end
if regular then
chplayer:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
chplayer:hud_change(regular, "number", 0xFF0000)
end
if reduced_precision then
chplayer:hud_change(reduced_precision, "precision", 2)
chplayer:hud_change(reduced_precision, "text", "m (0.5 steps, precision = 2)")
chplayer:hud_change(reduced_precision, "number", 0xFFFF00)
end
if hidden_distance then
chplayer:hud_change(hidden_distance, "number", 0x0000FF)
end
minetest.chat_send_player(chplayer:get_player_name(), "Waypoints changed.")
end
if params == "add_change" then
-- change immediate
change(player)
else
minetest.after(0.5, change, player)
end
local image_waypoint = player:hud_add {
hud_elem_type = "image_waypoint",
text = "testhud_waypoint.png",
world_pos = player:get_pos(),
scale = {x = 3, y = 3},
offset = {x = 0, y = -32}
}
if not player_waypoints[name] then
player_waypoints[name] = {}
end
if regular then
table.insert(player_waypoints[name], regular)
end
if reduced_precision then
table.insert(player_waypoints[name], reduced_precision)
end
if hidden_distance then
table.insert(player_waypoints[name], hidden_distance)
end
if image_waypoint then
table.insert(player_waypoints[name], image_waypoint)
end
regular = regular or "error"
reduced_precision = reduced_precision or "error"
hidden_distance = hidden_distance or "error"
image_waypoint = image_waypoint or "error"
return true, "Waypoints added. IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint
end
})

minetest.register_on_leaveplayer(function(player)
end)

minetest.register_on_joinplayer(function(player)
player:set_properties({zoom_fov = 15})
end)

minetest.register_chatcommand("zoomfov", {
params = "[<FOV>]",
description = "Set or display your zoom_fov",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
if param == "" then
local fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end
local fov = tonumber(param)
if not fov then
return false, "Missing or incorrect zoom_fov parameter!"
end
player:set_properties({zoom_fov = fov})
fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end,
})
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84 changes: 0 additions & 84 deletions games/devtest/mods/util_commands/init.lua
Expand Up @@ -36,32 +36,6 @@ minetest.register_chatcommand("hp", {
end,
})

minetest.register_on_joinplayer(function(player)
player:set_properties({zoom_fov = 15})
end)

minetest.register_chatcommand("zoomfov", {
params = "[<FOV>]",
description = "Set or display your zoom_fov",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
if param == "" then
local fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end
local fov = tonumber(param)
if not fov then
return false, "Missing or incorrect zoom_fov parameter!"
end
player:set_properties({zoom_fov = fov})
fov = player:get_properties().zoom_fov
return true, "zoom_fov = "..tostring(fov)
end,
})

local s_infplace = minetest.settings:get("devtest_infplace")
if s_infplace == "true" then
infplace = true
Expand Down Expand Up @@ -166,64 +140,6 @@ minetest.register_chatcommand("use_tool", {
})



-- Use this to test waypoint capabilities
minetest.register_chatcommand("test_waypoints", {
params = "[change_immediate]",
description = "tests waypoint capabilities",
func = function(name, params)
local player = minetest.get_player_by_name(name)
local regular = player:hud_add {
hud_elem_type = "waypoint",
name = "regular waypoint",
text = "m",
number = 0xFF0000,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
}
local reduced_precision = player:hud_add {
hud_elem_type = "waypoint",
name = "better waypoint",
text = "m (0.5 steps, precision = 2)",
precision = 10,
number = 0xFFFF00,
world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
}
local function change()
if regular then
player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
end
if reduced_precision then
player:hud_change(reduced_precision, "precision", 2)
end
end
if params ~= "" then
-- change immediate
change()
else
minetest.after(0.5, change)
end
regular = regular or "error"
reduced_precision = reduced_precision or "error"
local hidden_distance = player:hud_add {
hud_elem_type = "waypoint",
name = "waypoint with hidden distance",
text = "this text is hidden as well (precision = 0)",
precision = 0,
number = 0x0000FF,
world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
} or "error"
local image_waypoint = player:hud_add {
hud_elem_type = "image_waypoint",
text = "wieldhand.png",
world_pos = player:get_pos(),
scale = {x = 10, y = 10},
offset = {x = 0, y = -32}
} or "error"
minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint)
end
})

-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
Expand Down

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