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Remove use_texture_alpha compatibility code for nodeboxes & meshes (#…
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sfan5 committed Dec 13, 2023
1 parent 6eb9269 commit d1a55e9
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Showing 3 changed files with 6 additions and 72 deletions.
4 changes: 2 additions & 2 deletions doc/lua_api.md
Expand Up @@ -8837,8 +8837,8 @@ Used by `minetest.register_node`.
-- depending on the alpha channel being below/above 50% in value
-- * "blend": The alpha channel specifies how transparent a given pixel
-- of the rendered node is
-- The default is "opaque" for drawtypes normal, liquid and flowingliquid;
-- "clip" otherwise.
-- The default is "opaque" for drawtypes normal, liquid and flowingliquid,
-- mesh and nodebox or "clip" otherwise.
-- If set to a boolean value (deprecated): true either sets it to blend
-- or clip, false sets it to clip or opaque mode depending on the drawtype.

Expand Down
58 changes: 2 additions & 56 deletions src/nodedef.cpp
Expand Up @@ -420,8 +420,6 @@ void ContentFeatures::reset()

void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
{
// No special handling for nodebox/mesh here as it doesn't make sense to
// throw warnings when the server is too old to support the "correct" way
switch (drawtype) {
case NDT_NORMAL:
alpha = legacy_alpha == 255 ? ALPHAMODE_OPAQUE : ALPHAMODE_CLIP;
Expand Down Expand Up @@ -648,6 +646,8 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
if (is.eof())
throw SerializationError("");
alpha = static_cast<enum AlphaMode>(tmp);
if (alpha == ALPHAMODE_LEGACY_COMPAT)
alpha = ALPHAMODE_OPAQUE;

tmp = readU8(is);
if (is.eof())
Expand Down Expand Up @@ -749,55 +749,6 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
}
}

bool ContentFeatures::textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles, int length)
{
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
static thread_local bool long_warning_printed = false;
std::set<std::string> seen;

for (int i = 0; i < length; i++) {
if (seen.find(tiles[i].name) != seen.end())
continue;
seen.insert(tiles[i].name);

// Load the texture and see if there's any transparent pixels
video::ITexture *texture = tsrc->getTexture(tiles[i].name);
video::IImage *image = driver->createImage(texture,
core::position2d<s32>(0, 0), texture->getOriginalSize());
if (!image)
continue;
core::dimension2d<u32> dim = image->getDimension();
bool ok = true;
for (u16 x = 0; x < dim.Width; x++) {
for (u16 y = 0; y < dim.Height; y++) {
if (image->getPixel(x, y).getAlpha() < 255) {
ok = false;
goto break_loop;
}
}
}

break_loop:
image->drop();
if (ok)
continue;
warningstream << "Texture \"" << tiles[i].name << "\" of "
<< name << " has transparency, assuming "
"use_texture_alpha = \"clip\"." << std::endl;
if (!long_warning_printed) {
warningstream << " This warning can be a false-positive if "
"unused pixels in the texture are transparent. However if "
"it is meant to be transparent, you *MUST* update the "
"nodedef and set use_texture_alpha = \"clip\"! This "
"compatibility code will be removed in a few releases."
<< std::endl;
long_warning_printed = true;
}
return true;
}
return false;
}

bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
{
if (style == ALIGN_STYLE_WORLD)
Expand Down Expand Up @@ -841,11 +792,6 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc

bool is_liquid = false;

if (alpha == ALPHAMODE_LEGACY_COMPAT) {
// Before working with the alpha mode, resolve any legacy kludges
alpha = textureAlphaCheck(tsrc, tdef, 6) ? ALPHAMODE_CLIP : ALPHAMODE_OPAQUE;
}

MaterialType material_type = alpha == ALPHAMODE_OPAQUE ?
TILE_MATERIAL_OPAQUE : (alpha == ALPHAMODE_CLIP ? TILE_MATERIAL_BASIC :
TILE_MATERIAL_ALPHA);
Expand Down
16 changes: 2 additions & 14 deletions src/nodedef.h
Expand Up @@ -258,7 +258,7 @@ enum AlphaMode : u8 {
ALPHAMODE_BLEND,
ALPHAMODE_CLIP,
ALPHAMODE_OPAQUE,
ALPHAMODE_LEGACY_COMPAT, /* means either opaque or clip */
ALPHAMODE_LEGACY_COMPAT, /* only sent by old servers, equals OPAQUE */
};


Expand Down Expand Up @@ -466,11 +466,9 @@ struct ContentFeatures
case NDT_NORMAL:
case NDT_LIQUID:
case NDT_FLOWINGLIQUID:
alpha = ALPHAMODE_OPAQUE;
break;
case NDT_NODEBOX:
case NDT_MESH:
alpha = ALPHAMODE_LEGACY_COMPAT; // this should eventually be OPAQUE
alpha = ALPHAMODE_OPAQUE;
break;
default:
alpha = ALPHAMODE_CLIP;
Expand Down Expand Up @@ -529,16 +527,6 @@ struct ContentFeatures
#endif

private:
#ifndef SERVER
/*
* Checks if any tile texture has any transparent pixels.
* Prints a warning and returns true if that is the case, false otherwise.
* This is supposed to be used for use_texture_alpha backwards compatibility.
*/
bool textureAlphaCheck(ITextureSource *tsrc, const TileDef *tiles,
int length);
#endif

void setAlphaFromLegacy(u8 legacy_alpha);

u8 getAlphaForLegacy() const;
Expand Down

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