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Footstep sound repeats on ladders (and rapidy in other situations) #1460
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A similar thing happens with fences, when you try climb over them and/or press shift it repeats the sound. |
Footstep-farts happen in many situations. |
i cant reproduce the original issue but the footstep sound of the node on which the ladder is placed is played very often if above this node is air and you climb down the ladder |
Now it repeats while pressing shift on the sea floor after 14aa990 |
Add #6356 by lupoDharkael |
Don't you mean 'fast move'? 'free move' would allow you to pass through the nodes in front. |
I suspect a duplicate? Nonetheless, rapidly repeating footstep sounds
happen easily in my experience, regardless of fast/fly mode.
One easy way to reproduce, I think is with liquid nodes.
…On Wed, Jan 24, 2018, 3:58 AM Paramat ***@***.***> wrote:
Don't you mean 'fast move'? 'free move' would allow you to pass through
the nodes in front.
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Low priority but also, footstep sound is played twice as fast on fences. Folding #4310 into this. |
Lack of edge footsteps sounds is due to a bugfix i made a while ago, see #5199 The alternative is the worse bug that was fixed. |
I did some research and found an explanation for this bug.
Possible solution: Only set |
@SmallJoker Just curiously, why are the results of |
@random-geek As already mentioned above, the possible solution for this would be to check whether the player regained ground in one of the dtime slices and compare it with the last step's value to have a more stable variable than * There is no gravity because liquids and player controls are applied differently. |
Was about to make an issue but then I saw this 👍 |
I can no longer reproduce this (ladder/fence/corner repeated step sound) in latest master. |
That is what I did, and cannot reproduce it. |
I can still reproduce, too. @GreenXenith have you made sure that your sound volume is loud enough and that the node below has footstep sounds? |
Yes, in fact I used the exact node setup as SmallJoker just to be sure. |
A very simple and zero-risk improvement is here #9891 (comment) See #9891 for further discussion and some alternative proposals. |
When you hold shift on a ladder - you reached the bottom - then it plays the "footstep" sound again and again.
Low priority
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