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Mapgen V6 don't like altitude 47 #1755
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Mgv6 terrain is designed to stop before y = 47 to avoid chunk border bugs such as lighting discontinuities, therefore terrain continuity was not attempted. Since i've been working on terrain continuity in my mapgens i might attempt to fix this issue. |
I've already noticed lighting discontinuities. Jungle grass, leaves or water, for example, placed at y = 47 are often dark (not always). Idem for the cleavages. |
I like the idea of high hills like that. |
Is it because of these bugs that the mountains are so small by default ? |
I will attempt to fix this, eventually. |
This was fixed recently.
Yes sort of, restricting terrain to the surface mapchunk makes everything easier, simpler and faster. Mgv6 had mudflow which makes fixing this more difficult. |
I thought the hills were too small. So I changed the noise parameters and I realize that when the ground is high, there is a cleavage at y = 47.
Look at this, it's flagrant :
47-48 is a chunk boundary. So it's probably a problem in the map generator. Could it be fixed ?
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