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F5 debug display: Reformat and remove some information #6125

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merged 1 commit into from Jul 16, 2017
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67 changes: 43 additions & 24 deletions src/game.cpp
Expand Up @@ -1429,6 +1429,7 @@ class Game {
*/
gui::IGUIStaticText *guitext; // First line of debug text
gui::IGUIStaticText *guitext2; // Second line of debug text
gui::IGUIStaticText *guitext3; // Third line of debug text
gui::IGUIStaticText *guitext_info; // At the middle of the screen
gui::IGUIStaticText *guitext_status;
gui::IGUIStaticText *guitext_chat; // Chat text
Expand Down Expand Up @@ -2001,6 +2002,12 @@ bool Game::initGui()
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);

// Third line of debug text
guitext3 = addStaticText(guienv,
L"",
core::rect<s32>(0, 0, 0, 0),
false, false, guiroot);

// At the middle of the screen
// Object infos are shown in this
guitext_info = addStaticText(guienv,
Expand Down Expand Up @@ -4308,21 +4315,20 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (flags.show_debug) {
static float drawtime_avg = 0;
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;

u16 fps = 1.0 / stats.dtime_jitter.avg;

std::ostringstream os(std::ios_base::binary);
os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash
<< "; " << fps << " FPS"
<< ", (R: range_all=" << draw_control->range_all << ")"
<< ", FPS = " << fps
<< ", range_all = " << draw_control->range_all
<< std::setprecision(0)
<< ", drawtime = " << drawtime_avg << " ms"
<< std::setprecision(1)
<< ", dtime_jitter = "
<< (stats.dtime_jitter.max_fraction * 100.0) << " %"
<< std::setprecision(1)
<< ", v_range = " << draw_control->wanted_range
<< ", view_range = " << draw_control->wanted_range
<< std::setprecision(3)
<< ", RTT = " << client->getRTT() << " s";
setStaticText(guitext, utf8_to_wide(os.str()).c_str());
Expand All @@ -4342,38 +4348,51 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &
if (flags.show_debug) {
std::ostringstream os(std::ios_base::binary);
os << std::setprecision(1) << std::fixed
<< "(" << (player_position.X / BS)
<< "pos = (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
<< ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
<< "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
<< " " << yawToDirectionString(cam.camera_yaw)
<< ") (seed = " << ((u64)client->getMapSeed())
<< ")";

if (runData.pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();
const INodeDefManager *nodedef = client->getNodeDefManager();
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
const ContentFeatures &features = nodedef->get(n);
os << " (pointing_at = \"" << nodedef->get(n).name
<< "\", param1 = " << (u64) n.getParam1()
<< ", param2 = " << (u64) n.getParam2()
<< ", tiledef[0] = \"" << features.tiledef[0].name.c_str()
<< "\")";
}
}

<< ", seed = " << ((u64)client->getMapSeed());
setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
guitext2->setVisible(true);
} else {
guitext2->setVisible(false);
}

if (guitext2->isVisible()) {
core::rect<s32> rect(
5, 5 + g_fontengine->getTextHeight(),
screensize.X, 5 + g_fontengine->getTextHeight() * 2
);
guitext2->setRelativePosition(rect);
}

if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();
const INodeDefManager *nodedef = client->getNodeDefManager();
MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);

if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
std::ostringstream os(std::ios_base::binary);
os << "pointing_at = (" << nodedef->get(n).name
<< ", param2 = " << (u64) n.getParam2()
<< ")";
setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
guitext3->setVisible(true);
} else {
guitext3->setVisible(false);
}
} else {
guitext2->setVisible(false);
guitext3->setVisible(false);
}

if (guitext3->isVisible()) {
core::rect<s32> rect(
5, 5 + g_fontengine->getTextHeight() * 2,
screensize.X, 5 + g_fontengine->getTextHeight() * 3
);
guitext3->setRelativePosition(rect);
}

setStaticText(guitext_info, infotext.c_str());
Expand Down