Biome API / cavegen: Add definable cave liquid for a biome #7192
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For #7181
Integrates (at last) large pseudorandom cave liquids into the Biome API.
New biome field 'node_cave_liquid' added.
For each segment of a large cave the code gets the biome at (X, Y, Z) point.
If 'node_cave_liquid' is stated for that biome, it is used, otherwise falls back to classic hardcoded behaviour (lava or water according to a hardcoded 3D noise).