Fix warning about InteractiveScreen's "uniform size" #311
Labels
category:interaction
godot4
Aftermath of the Godot 4 migration
refactoring
Code structure has to be improved
Godot v4 shows a warning for InteractiveScreens, because they use a scaled collision area (with original size 1x1 units) instead of a uniform one. However, the interaction with screens is based on their size being exactly 1x1.
This is not a high priority task, but if there is a way to fix the warning without breaking the interactive screens, it should be done.
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