-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Array of CSGboxes disappears when hitting apply while the array is located in CSG shape. #7
Comments
It seems that the problem might be caused by the scene tree structure rather than by node types. Specifically, I discovered that ArrayModifier has to be a direct child of a root node. So,
works, but
doesn't (in the exact way that you described). Perhaps it's a problem with the implementation of |
I changed the code a bit to add the child nodes to the root instead of the direct parent, and the nodes appeared in the editor. So, this is most likely a bug with the implementation of |
Ahh roger. Well that's good to hear at least. Will you be pushing the change to the godot Asset Library plugin or is github going to be the place to get the updated plugin for the time being? |
OK, I think that using I've also submitted a new version to the Asset Library: While my plugin is waiting for approval, you can use the code from this repository directly (the change is not a big one). Please let me know if this solves your problem, I will keep this issue open until then ;) |
Hi @TheConceptBoy ! Did you get a chance to test the new version? Does it fix the problem? ;) |
I am closing this issue. If you still experience problems, please reopen or create a new one ;) And thank you again for reporting this! It fills me with pride that my tool makes someone's life easier, and every time an issue is spotted, it's a chance to make my code better ;) |
I have to drag the array outside of the parent csg shape before applying.
The text was updated successfully, but these errors were encountered: