Custom graphic for uGUI, circle splitted to segments
Sample scene
Handle | Handle Inverted
Border Mode
- UPM Package
- fill floating
- fill per-sprite-segment
- fill per-vertex
- fill Handle (selected segment only)
- fill Handle Inverted (all except selected segment)
- skip offset
- intersecting (overlapping) segments
- sprite round
- rotate offset
- round gradient
- GC-free
- unified width border / outline mode
- border, based on sprite border data
- SelectWheel : UI.Selectable
- Extendable Effect-Components
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- Gradients
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- Geometry layers
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- LayoutGroup
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- Layout Segment (stick to segment sides, radius)
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