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In your paper you showed a volume optimization using smoke. I was wondering if there is any code available showing how you setup the scene, especially the .vol file's data to correspond to the material of smoke. I am trying to recreate a similar setup, and have spectral data of my material available, which can be loaded into my scene with the tag like this: <spectrum name="sigma_t" filename="$matobj"/>, where $matobj is my filename. I would like to port this data to my volume grid.
The text was updated successfully, but these errors were encountered:
If you are trying to supply 3D spectral data and rendering it in a volume, I believe you will need to extend the Grid3d plugin to support it. Currently, it can handle either 1 or 3 channels:
Hello,
In your paper you showed a volume optimization using smoke. I was wondering if there is any code available showing how you setup the scene, especially the .vol file's data to correspond to the material of smoke. I am trying to recreate a similar setup, and have spectral data of my material available, which can be loaded into my scene with the tag like this:
<spectrum name="sigma_t" filename="$matobj"/>
, where $matobj is my filename. I would like to port this data to my volume grid.The text was updated successfully, but these errors were encountered: