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Hello, I am trying to run a volume optimization with a slightly modified version of mitsuba. When rendering my reference picutres or gradients, the edges of my meshes are always shown in the render as if they would absorb energy.
Hello, I am trying to run a volume optimization with a slightly modified version of mitsuba. When rendering my reference picutres or gradients, the edges of my meshes are always shown in the render as if they would absorb energy.
Here is an example:
Here is the relevant scene definition:
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