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QuadtreeNode
.collisionCheckObjects()
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案
ふたつのオブジェクトの衝突判定を行う際に、階層の深いQuadtreeNode
から.collisionCheckObjects()
を参照した方がオブジェクト数が減るroot nodeの外へ向かう枝がroot node参照になってしまうので、適切なoffspring nodeに割り振るようにすれば計算量が減るThe text was updated successfully, but these errors were encountered: