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RubberTool seems like it's not commiting and that it only draws over some parts of active canvas.
My guess is that this may be caused by the RubberTool itself or by caching in AnimationFrameView. I advise @mrhania and @hessonit both look at the issue and try to determine if the problem is not in their parts of code.
The text was updated successfully, but these errors were encountered:
RubberTool
seems like it's not commiting and that it only draws over some parts of active canvas.My guess is that this may be caused by the
RubberTool
itself or by caching inAnimationFrameView
. I advise @mrhania and @hessonit both look at the issue and try to determine if the problem is not in their parts of code.The text was updated successfully, but these errors were encountered: