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Basic features in concept #16

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MKelm opened this issue Jul 23, 2013 · 9 comments
Closed

Basic features in concept #16

MKelm opened this issue Jul 23, 2013 · 9 comments
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@MKelm
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MKelm commented Jul 23, 2013

This issue can be used to add notes for the progress of basic features in the concept.

@ghost ghost assigned MKelm Jul 23, 2013
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MKelm commented Jul 24, 2013

Added more infos about trade and and increasing power of SL for player operations in politics / mafia.
Details for expansions have not been added yet.

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MKelm commented Jul 24, 2013

Added first ideas from #3

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MKelm commented Jul 25, 2013

The TLs have no longer a fixed max value on a specific planet, in relation to the random products, this allows more freedom for productions #19

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MKelm commented Jul 25, 2013

Some improvements for advertisement / drugs fields in concept article and purposes for different technology fields have been added in products article.

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MKelm commented Jul 25, 2013

Added more details about expansions and new planet calculations see article Concept / Planets / Technology

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MKelm commented Jul 25, 2013

The concept includes the main features now, the next step is to make some wireframe graphics to show the relations and effects between different functions.

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MKelm commented Jul 25, 2013

A new article with more details for market simulation / calculation https://github.com/MKelm/mct/wiki/Markets
and some improvements in the main concept related to this topic

@ghost ghost assigned MKelm Jul 29, 2013
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MKelm commented Aug 1, 2013

The basic features are included in the current concept but there is space for more. I will close this issue because it was targeted for today.

@MKelm MKelm closed this as completed Aug 1, 2013
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MKelm commented Aug 1, 2013

The first features will be implemented by implementing the further planet features #37

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