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v1.1.9

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@mkscho63 mkscho63 released this 12 Oct 01:51
· 41 commits to main since this release

This release has a lot of changes and v10 Foundry compatibility. I have listed them below, thank you to everyone that submitted code and thank you to people for being patient while I got this out.

Changes:

  • Refactor and update to weapon rolling system (#69)
  • adding nationalization strings and changes to support new weapon chat message
  • Changed sheet scripts to treat characterweapons and starshipweapons the same as regular items and call on actor.js rollGenericItem.
  • Changed Actor.js to correctly use characterweapon items with roll.js performWeaponRoll().
  • Heavily overhauled roll.js. Created new helper functions to simplify repeated code, including generating strings from challenge dice, which is now down in multiple places. performWeaponRoll() now generates a nice weapon block for chat using the genericItemTemplate, and also generates the damage roll to append to it. I think it looks quite slick.
  • The genericItemTemplate() now takes an itemId string and appends it to an html element as an attribute named data-item-id to enable functions from the Maestro module.
  • i18n strings had to be changed for this new weapon roll display, this was done in a previous commmit.
  • Damage for weapon rolls is computed directly at roll time from the weapon's base damage stat and the owner's security stat rather than scraping the number off the character sheet HTML.
  • All rolls are now asynchronous, to match the upcoming changes in FoundryVTT. This will prevent depreciation warnings in the console, and breaking change headaches when the new version of FVTT comes out.
  • All files have been fixed to pass eslint.
  • This commit addresses outstanding bug/issues #36, #67, and #68
  • V10 update (#77)
  • Dealing with all deprecation warnings, and abstracting the default image.
  • More v10 corrections.
  • Changed 'name' to 'id' in the system json
  • Removed unnecessary leading slash from defaultImage
  • Replace sidebar LCARS deco with hard gradient (#63)
  • Use overlayed gradients to fix background
  • Fixing issue with build and tracker swapped to hiding at the bottom
  • Fixing more v10 compatibility issues
  • pt_BR Translation for this module (#76)
  • Patch fr.json (#73)
  • Update fr.json
  • v1.1.7
  • fixing a couple minor issues before releasing 1.1.7