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glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.

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glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.

Specification

NOTE as of September 23, 2021, the glTF 2.0 Specification has been moved to AsciiDoc markup format.

Please provide spec feedback by submitting issues. For technical or art workflow questions, or to showcase your work, join the glTF forum. For quick questions, use the #gltf channel in the Khronos Group Slack.

Quickstart

Overview

From github.com/javagl/gltfOverview/ | PDF | hardcopy | Khronos reference cards
Japanese translation by Takuto Takahashi

For developers

For artists

Preview tools

Contents

glTF Tools

Tools, applications and libraries for working with glTF can be found in the glTF Project Explorer.

Resources

  • glTF-Generator-Registry - An open registry of tools that create glTF assets, along with structured metadata such as links to documentation and bug trackers.

Formats Built on glTF

  • 3D Tiles - An open standard for streaming and rendering massive heterogenous 3D content.
  • VRM - A 3D avatar format for VR applications.

Stack Overflow

Presentations and Articles

Intros

Tutorials

All Presentations and Articles


We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community. You are encouraged to get involved!

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glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.

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