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Feature: Exclude unused shader variants from build. #5

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mob-sakai opened this issue Jan 5, 2018 · 1 comment
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Feature: Exclude unused shader variants from build. #5

mob-sakai opened this issue Jan 5, 2018 · 1 comment
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@mob-sakai
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mob-sakai commented Jan 5, 2018

@mob-sakai mob-sakai added this to the ver.1.4.0 milestone Jan 6, 2018
@mob-sakai
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  • Hidden materials as sub asset -> NG
    • Material cannot contain other materials as sub asset?
    • The name of the material will change without permission at the time of save. I don `t really understand.

@mob-sakai mob-sakai changed the title Exclude unused shader variants from build. Feature: Exclude unused shader variants from build. Mar 29, 2018
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