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Change dissolve texture #75
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Hi, @teacoat. It's good feature! Now, I have two ideas. Solution 1: Create new material instance with another noise texture.You can use any texture. Solution 2: Generate perlin noise in shader with some parameters.Noise pattern is generated without material instances. |
Will this make the material texture in UIDissolve public and accessible during runtime to change textures as well? |
It is possible by creating a new material instance. https://gist.github.com/mob-sakai/57341af242e28f55aa2b579981364559
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hmm.. I think that the |
A noise texture property and a method you can call to regenerate the noise texture would make this perfect! |
I will try your other solutions sometime this weekend and let you know! |
I have a bunch of UI elements that I want to dissolve one after another, change the text, and then dissolve it back in. This doesn't look great with the dissolve texture for each one being the same.
Is there any way to change the texture being used? Even more amazing would be something I can call on each UIDissolve to generate a new perlin noise texture on the fly?
Thanks for the great asset!
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