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config.go
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config.go
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package app
// NewConfig creates a new Config object that contains the minimum
// required settings.
func NewConfig(canvasID string) *Config {
return &Config{
canvasID: canvasID,
}
}
// Config represents an application window configuration.
type Config struct {
canvasID string
title *string
width *int
height *int
fullscreen bool
glExtensions []string
}
func (c *Config) Title() string {
if c.title == nil {
return ""
}
return *c.title
}
func (c *Config) SetTitle(title string) {
c.title = &title
}
func (c *Config) Width() int {
if c.width == nil {
return 0
}
return *c.width
}
func (c *Config) SetWidth(width int) {
c.width = &width
}
func (c *Config) Height() int {
if c.height == nil {
return 0
}
return *c.height
}
func (c *Config) SetHeight(height int) {
c.height = &height
}
func (c *Config) Fullscreen() bool {
return c.fullscreen
}
func (c *Config) SetFullscreen(fullscreen bool) {
c.fullscreen = fullscreen
}
func (c *Config) AddGLExtension(name string) {
c.glExtensions = append(c.glExtensions, name)
}