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Merge pull request #864 from dellis1972/develop3d
Added code to fall back on the default graphics mode under android
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projecttemplates/visualstudio2010/ContentBuilder/ContentBuilder.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" /> | ||
<PropertyGroup> | ||
<ProjectGuid>$guid1$</ProjectGuid> | ||
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | ||
<OutputType>WinExe</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>$safeprojectname$</RootNamespace> | ||
<AssemblyName>$safeprojectname$</AssemblyName> | ||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | ||
<TargetFrameworkProfile>Client</TargetFrameworkProfile> | ||
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion> | ||
<XnaPlatform>Windows</XnaPlatform> | ||
<XnaProfile>HiDef</XnaProfile> | ||
<XnaCrossPlatformGroupID>3e373063-50e5-4165-8264-1f7139c86e71</XnaCrossPlatformGroupID> | ||
<XnaOutputType>Game</XnaOutputType> | ||
<MonoGamePlatform>Windows</MonoGamePlatform> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>Windows</MonoGamePlatform> | ||
<OutputPath>bin\Windows\Release</OutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'Windows8' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>Windows8</MonoGamePlatform> | ||
<OutputPath>bin\Windows8\Release</OutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'Android' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>Android</MonoGamePlatform> | ||
<OutputPath>bin\Android\Release</OutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'iOS' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>iOS</MonoGamePlatform> | ||
<OutputPath>bin\iOS\Release</OutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'Mac' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>Mac</MonoGamePlatform> | ||
<OutputPath>bin\Mac\Release</OutputPath> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)' == 'Linux' "> | ||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants> | ||
<XnaCompressContent>true</XnaCompressContent> | ||
<MonoGamePlatform>Linux</MonoGamePlatform> | ||
<OutputPath>bin\Linux\Release</OutputPath> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" /> | ||
<Reference Include="mscorlib" /> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Net" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Game1.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" /> | ||
<!-- | ||
To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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projecttemplates/visualstudio2010/ContentBuilder/ContentBuilder.vstemplate
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<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="Project"> | ||
<TemplateData> | ||
<Name>MonoGame Content Builder Project</Name> | ||
<Description>A project for Compiling Content for MonoGame</Description> | ||
<ProjectType>CSharp</ProjectType> | ||
<ProjectSubType> | ||
</ProjectSubType> | ||
<SortOrder>1000</SortOrder> | ||
<CreateNewFolder>true</CreateNewFolder> | ||
<DefaultName>ContentBuilder</DefaultName> | ||
<ProvideDefaultName>true</ProvideDefaultName> | ||
<LocationField>Enabled</LocationField> | ||
<EnableLocationBrowseButton>true</EnableLocationBrowseButton> | ||
<Icon>__TemplateIcon.png</Icon> | ||
<PreviewImage>__PreviewImage.png</PreviewImage> | ||
</TemplateData> | ||
<TemplateContent> | ||
<Project TargetFileName="ContentBuilder1.csproj" File="ContentBuilder.csproj" ReplaceParameters="true"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Program.cs">Program.cs</ProjectItem> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="Game1.cs">Game1.cs</ProjectItem> | ||
<Folder Name="Properties" TargetFolderName="Properties"> | ||
<ProjectItem ReplaceParameters="true" TargetFileName="AssemblyInfo.cs">AssemblyInfo.cs</ProjectItem> | ||
</Folder> | ||
</Project> | ||
</TemplateContent> | ||
</VSTemplate> |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Audio; | ||
using Microsoft.Xna.Framework.Content; | ||
using Microsoft.Xna.Framework.GamerServices; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Microsoft.Xna.Framework.Input; | ||
using Microsoft.Xna.Framework.Media; | ||
|
||
namespace $safeprojectname$ | ||
{ | ||
/// <summary> | ||
/// This is the main type for your game | ||
/// </summary> | ||
public class Game1 : Microsoft.Xna.Framework.Game | ||
{ | ||
GraphicsDeviceManager graphics; | ||
SpriteBatch spriteBatch; | ||
|
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public Game1() | ||
{ | ||
graphics = new GraphicsDeviceManager(this); | ||
Content.RootDirectory = "Content"; | ||
} | ||
|
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/// <summary> | ||
/// Allows the game to perform any initialization it needs to before starting to run. | ||
/// This is where it can query for any required services and load any non-graphic | ||
/// related content. Calling base.Initialize will enumerate through any components | ||
/// and initialize them as well. | ||
/// </summary> | ||
protected override void Initialize() | ||
{ | ||
// TODO: Add your initialization logic here | ||
|
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base.Initialize(); | ||
} | ||
|
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/// <summary> | ||
/// LoadContent will be called once per game and is the place to load | ||
/// all of your content. | ||
/// </summary> | ||
protected override void LoadContent() | ||
{ | ||
// Create a new SpriteBatch, which can be used to draw textures. | ||
spriteBatch = new SpriteBatch(GraphicsDevice); | ||
|
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// TODO: use this.Content to load your game content here | ||
} | ||
|
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/// <summary> | ||
/// UnloadContent will be called once per game and is the place to unload | ||
/// all content. | ||
/// </summary> | ||
protected override void UnloadContent() | ||
{ | ||
// TODO: Unload any non ContentManager content here | ||
} | ||
|
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/// <summary> | ||
/// Allows the game to run logic such as updating the world, | ||
/// checking for collisions, gathering input, and playing audio. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Update(GameTime gameTime) | ||
{ | ||
// Allows the game to exit | ||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) | ||
this.Exit(); | ||
|
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// TODO: Add your update logic here | ||
|
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base.Update(gameTime); | ||
} | ||
|
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/// <summary> | ||
/// This is called when the game should draw itself. | ||
/// </summary> | ||
/// <param name="gameTime">Provides a snapshot of timing values.</param> | ||
protected override void Draw(GameTime gameTime) | ||
{ | ||
GraphicsDevice.Clear(Color.CornflowerBlue); | ||
|
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// TODO: Add your drawing code here | ||
|
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base.Draw(gameTime); | ||
} | ||
} | ||
} |
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21 changes: 21 additions & 0 deletions
21
projecttemplates/visualstudio2010/ContentBuilder/Program.cs
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using System; | ||
|
||
namespace $safeprojectname$ | ||
{ | ||
#if WINDOWS || XBOX | ||
static class Program | ||
{ | ||
/// <summary> | ||
/// The main entry point for the application. | ||
/// </summary> | ||
static void Main(string[] args) | ||
{ | ||
using (Game1 game = new Game1()) | ||
{ | ||
game.Run(); | ||
} | ||
} | ||
} | ||
#endif | ||
} | ||
|
35 changes: 35 additions & 0 deletions
35
projecttemplates/visualstudio2010/ContentBuilder/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("$projectname$")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("$registeredorganization$")] | ||
[assembly: AssemblyProduct("$projectname$")] | ||
[assembly: AssemblyCopyright("Copyright © $registeredorganization$ $year$")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. Only Windows | ||
// assemblies support COM. | ||
[assembly: ComVisible(false)] | ||
|
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// On Windows, the following GUID is for the ID of the typelib if this | ||
// project is exposed to COM. On other platforms, it unique identifies the | ||
// title storage container when deploying this assembly to the device. | ||
[assembly: Guid("$guid1$")] | ||
|
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
[assembly: AssemblyVersion("1.0.0.0")] |
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