Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WP8.1: Viewport outside the render target behaves differently on Device and Simulator #4113

Closed
sophy228 opened this issue Sep 1, 2015 · 3 comments

Comments

@sophy228
Copy link

sophy228 commented Sep 1, 2015

http://monogame.codeplex.com/workitem/7798 here is the simular issues

For example:
render taeget bounds (0, 0, 544 416) (rendertarget2D for example)
viewport bounds ( 416, 288, 544, 128) (Change the GraphicsDevice.Viewport)

Then, we draw something under such viewport: (Sprite.draw)

  1. On Windows, WP8.1 Simulator:
    The content ouside the redner tagert will just be clipped ( The first result in below image)
  2. On WP8.1 real device:
    All of contents on such viewport can be shown on the target, but are shrinked even if all the contents are in the render target bound. I guess, the viewport will be shrinked first, and then content on it.. ( The second result in below image)

So it is the issue of Monogame or it is desided by actual GPUs on the devices?

Figure

@lupodevelop
Copy link

I have a similar problem either. I will attach the screenshot as soon as possible.

@sevenstreak
Copy link

Since this is an old issue and Microsoft is dropping support for Windows Phones I propose to close this case since it's only adding to the clutter.

@Jjagg
Copy link
Contributor

Jjagg commented Jan 19, 2018

Since this is an old issue and Microsoft is dropping support for Windows Phones I propose to close this case since it's only adding to the clutter.

MonoGame has dropped support for Windows Phone as well (#5809), so this is definitely no longer relevant. Thanks @sevenstreak

cc @tomspilman

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

5 participants