New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Windows 8 Storage fixes #1074
Windows 8 Storage fixes #1074
Conversation
* Fixed BeginShowSelector / EndShowSelector not working. * Fixed BeginOpenContainer / EndOpenContainer not working. ** Static variables added as a workaround for not being able to cast IAsyncResult to AsyncResult. * Fixed StorageContainer methods throwing exceptions because there was no wait on the async methods. * Fixed base path for StorageContainer * Added a try/catch to StorageContainer.FileExists and StorageContainer.DirectoryExists * Fixed OpenFile opening a Stream on the end of the file when the file existed.
We need someone that uses StorageContainer to give this a try. |
Hi, I've tested it and it's work for save a file but when i'm try to loading datas i've this error Exception de HRESULT : 0x80070005 (E_ACCESSDENIED The problem seem to be in StorageContainer.cs line 515 |
E_ACCESSDENIED usually happens when a stream has not been closed properly |
Can one of the admins verify this patch? |
@mgbot test |
So another complication here. We just applied the branch migration plans: https://github.com/mono/MonoGame/wiki/Branch-Migration-Strategy So the
Totally your call. |
Well, I'd go with 2 since it means less work for me :). Anyway the code should be fine, we're already using it on a game published on the Windows Store. |
Windows 8 Storage fixes
** Static variables added as a workaround for not being able to cast IAsyncResult to AsyncResult.