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Merged WindowsGL and Linux KeyboardUtil and StorageDeviceHelper into one #3651

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merged 2 commits into from Mar 28, 2015

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harry-cpp
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Things done:

  • WindowsGL has been set to use Linux KeyboardUtil class since the classes are almost the same, and Linux class has implemented DIctionary
  • Linux has been set to use WindowsGL StorageDeviceHelper since it's own StorageDeviceHelper was almost identical

@@ -1004,7 +1004,7 @@
<Compile Include="Storage\StorageContainer.cs" />
<Compile Include="Storage\StorageDevice.cs" />
<Compile Include="Storage\StorageDeviceHelper.cs">
<Platforms>Android,Angle,iOS,Ouya,PSMobile,Windows8,Windows,WindowsGL,WindowsPhone,Web,WindowsPhone81</Platforms>
<Platforms>Android,Angle,Linux,Ouya,PSMobile,Windows8,Windows,WindowsGL,WindowsPhone,WindowsPhone81,iOS,Web</Platforms>
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Can you restore this line and just add Linux in.

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Sure I'll restore it, I rearranged it to the Module.xml Platforms.

@tomspilman
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Is there any sort of useful unit test we could have for this? Something that ensures we get the same results as MS XNA on Windows for the same keys?

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Merging... thanks @cra0zy !

tomspilman added a commit that referenced this pull request Mar 28, 2015
Merged WindowsGL and Linux KeyboardUtil and StorageDeviceHelper into one
@tomspilman tomspilman merged commit 77bf10b into MonoGame:develop Mar 28, 2015
@harry-cpp harry-cpp deleted the otkey branch May 11, 2015 08:38
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3 participants