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SKAlphaType.xml
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SKAlphaType.xml
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<Type Name="SKAlphaType" FullName="SkiaSharp.SKAlphaType">
<TypeSignature Language="C#" Value="public enum SKAlphaType" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SKAlphaType extends System.Enum" />
<TypeSignature Language="DocId" Value="T:SkiaSharp.SKAlphaType" />
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>Describes how to interpret the alpha component of a pixel.</summary>
<remarks></remarks>
</Docs>
<Members>
<Member MemberName="Opaque">
<MemberSignature Language="C#" Value="Opaque" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKAlphaType Opaque = int32(1)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKAlphaType.Opaque" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKAlphaType</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>All pixels are stored as opaque.</summary>
</Docs>
</Member>
<Member MemberName="Premul">
<MemberSignature Language="C#" Value="Premul" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKAlphaType Premul = int32(2)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKAlphaType.Premul" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKAlphaType</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>
<para>All pixels have their alpha premultiplied in their color components.</para>
<para>This is the natural format for the rendering target pixels.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKAlphaType Unknown = int32(0)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKAlphaType.Unknown" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKAlphaType</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary></summary>
</Docs>
</Member>
<Member MemberName="Unpremul">
<MemberSignature Language="C#" Value="Unpremul" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype SkiaSharp.SKAlphaType Unpremul = int32(3)" />
<MemberSignature Language="DocId" Value="F:SkiaSharp.SKAlphaType.Unpremul" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>1.60.0.0</AssemblyVersion>
<AssemblyVersion>1.68.0.0</AssemblyVersion>
<AssemblyVersion>2.80.0.0</AssemblyVersion>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKAlphaType</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>
<para>All pixels have their color components stored without any regard to the alpha. e.g. this is the default configuration for PNG images.</para>
<para>This alpha-type is ONLY supported for input images. Rendering cannot generate this on output.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>