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SKRuntimeEffect.xml
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SKRuntimeEffect.xml
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<Type Name="SKRuntimeEffect" FullName="SkiaSharp.SKRuntimeEffect">
<TypeSignature Language="C#" Value="public class SKRuntimeEffect : SkiaSharp.SKObject" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SKRuntimeEffect extends SkiaSharp.SKObject" />
<TypeSignature Language="DocId" Value="T:SkiaSharp.SKRuntimeEffect" />
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>SkiaSharp.SKObject</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Children">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<string> Children { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<string> Children" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.SKRuntimeEffect.Children" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IReadOnlyList<System.String></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static SkiaSharp.SKRuntimeEffect Create (string sksl, out string errors);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class SkiaSharp.SKRuntimeEffect Create(string sksl, [out] string& errors) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.Create(System.String,System.String@)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKRuntimeEffect</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sksl" Type="System.String" />
<Parameter Name="errors" Type="System.String" RefType="out" />
</Parameters>
<Docs>
<param name="sksl">To be added.</param>
<param name="errors">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToColorFilter">
<MemberSignature Language="C#" Value="public SkiaSharp.SKColorFilter ToColorFilter ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKColorFilter ToColorFilter() cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToColorFilter" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKColorFilter</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToColorFilter">
<MemberSignature Language="C#" Value="public SkiaSharp.SKColorFilter ToColorFilter (SkiaSharp.SKRuntimeEffectUniforms uniforms);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKColorFilter ToColorFilter(class SkiaSharp.SKRuntimeEffectUniforms uniforms) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToColorFilter(SkiaSharp.SKRuntimeEffectUniforms)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKColorFilter</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uniforms" Type="SkiaSharp.SKRuntimeEffectUniforms" />
</Parameters>
<Docs>
<param name="uniforms">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToColorFilter">
<MemberSignature Language="C#" Value="public SkiaSharp.SKColorFilter ToColorFilter (SkiaSharp.SKRuntimeEffectUniforms uniforms, SkiaSharp.SKRuntimeEffectChildren children);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKColorFilter ToColorFilter(class SkiaSharp.SKRuntimeEffectUniforms uniforms, class SkiaSharp.SKRuntimeEffectChildren children) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToColorFilter(SkiaSharp.SKRuntimeEffectUniforms,SkiaSharp.SKRuntimeEffectChildren)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKColorFilter</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="uniforms" Type="SkiaSharp.SKRuntimeEffectUniforms" />
<Parameter Name="children" Type="SkiaSharp.SKRuntimeEffectChildren" />
</Parameters>
<Docs>
<param name="uniforms">To be added.</param>
<param name="children">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToShader">
<MemberSignature Language="C#" Value="public SkiaSharp.SKShader ToShader (bool isOpaque);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKShader ToShader(bool isOpaque) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToShader(System.Boolean)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShader</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="isOpaque" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="isOpaque">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToShader">
<MemberSignature Language="C#" Value="public SkiaSharp.SKShader ToShader (bool isOpaque, SkiaSharp.SKRuntimeEffectUniforms uniforms);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKShader ToShader(bool isOpaque, class SkiaSharp.SKRuntimeEffectUniforms uniforms) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToShader(System.Boolean,SkiaSharp.SKRuntimeEffectUniforms)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShader</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="isOpaque" Type="System.Boolean" />
<Parameter Name="uniforms" Type="SkiaSharp.SKRuntimeEffectUniforms" />
</Parameters>
<Docs>
<param name="isOpaque">To be added.</param>
<param name="uniforms">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToShader">
<MemberSignature Language="C#" Value="public SkiaSharp.SKShader ToShader (bool isOpaque, SkiaSharp.SKRuntimeEffectUniforms uniforms, SkiaSharp.SKRuntimeEffectChildren children);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKShader ToShader(bool isOpaque, class SkiaSharp.SKRuntimeEffectUniforms uniforms, class SkiaSharp.SKRuntimeEffectChildren children) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToShader(System.Boolean,SkiaSharp.SKRuntimeEffectUniforms,SkiaSharp.SKRuntimeEffectChildren)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShader</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="isOpaque" Type="System.Boolean" />
<Parameter Name="uniforms" Type="SkiaSharp.SKRuntimeEffectUniforms" />
<Parameter Name="children" Type="SkiaSharp.SKRuntimeEffectChildren" />
</Parameters>
<Docs>
<param name="isOpaque">To be added.</param>
<param name="uniforms">To be added.</param>
<param name="children">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ToShader">
<MemberSignature Language="C#" Value="public SkiaSharp.SKShader ToShader (bool isOpaque, SkiaSharp.SKRuntimeEffectUniforms uniforms, SkiaSharp.SKRuntimeEffectChildren children, SkiaSharp.SKMatrix localMatrix);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class SkiaSharp.SKShader ToShader(bool isOpaque, class SkiaSharp.SKRuntimeEffectUniforms uniforms, class SkiaSharp.SKRuntimeEffectChildren children, valuetype SkiaSharp.SKMatrix localMatrix) cil managed" />
<MemberSignature Language="DocId" Value="M:SkiaSharp.SKRuntimeEffect.ToShader(System.Boolean,SkiaSharp.SKRuntimeEffectUniforms,SkiaSharp.SKRuntimeEffectChildren,SkiaSharp.SKMatrix)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>SkiaSharp.SKShader</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="isOpaque" Type="System.Boolean" />
<Parameter Name="uniforms" Type="SkiaSharp.SKRuntimeEffectUniforms" />
<Parameter Name="children" Type="SkiaSharp.SKRuntimeEffectChildren" />
<Parameter Name="localMatrix" Type="SkiaSharp.SKMatrix" />
</Parameters>
<Docs>
<param name="isOpaque">To be added.</param>
<param name="uniforms">To be added.</param>
<param name="children">To be added.</param>
<param name="localMatrix">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Uniforms">
<MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<string> Uniforms { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<string> Uniforms" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.SKRuntimeEffect.Uniforms" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.Generic.IReadOnlyList<System.String></ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UniformSize">
<MemberSignature Language="C#" Value="public int UniformSize { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 UniformSize" />
<MemberSignature Language="DocId" Value="P:SkiaSharp.SKRuntimeEffect.UniformSize" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>SkiaSharp</AssemblyName>
<AssemblyVersion>2.88.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>