You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This is a map imported from Dungeondraft at 0 offset
This is a map imported at 0.5 offset
I fail to see any difference, which leads me to believe something is not right: either I do not understand how offset works, or UBI ignores the feature.
Background: My players have been complaining that they can't move diagonally across corners. To fix this I need to move wall nodes out, so that the corner itself is not considered a wall. Doing this for all corners is likely to be tedious, and offset seemed to be just the tool for the job.
The text was updated successfully, but these errors were encountered:
This works as intended. The offset is currently only effective for walls that have more than 10 and more than 70 very short walls, as in caves. At the moment this is not configurable, nor enforceable.
I can propose a "forceOffset" setting, but I am not sure it will work under all conditions, as it assumes walls to all be clockwise. And I am currently not sure about it.
Foundry 0.7.10
UBI 1.1.1
This is a map imported from Dungeondraft at 0 offset
This is a map imported at 0.5 offset
I fail to see any difference, which leads me to believe something is not right: either I do not understand how offset works, or UBI ignores the feature.
Background: My players have been complaining that they can't move diagonally across corners. To fix this I need to move wall nodes out, so that the corner itself is not considered a wall. Doing this for all corners is likely to be tedious, and offset seemed to be just the tool for the job.
The text was updated successfully, but these errors were encountered: