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[WFRP4e System] NPC actor Dodge Button outputting wrong #2190

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moo-man opened this issue Aug 22, 2024 · 0 comments
Closed

[WFRP4e System] NPC actor Dodge Button outputting wrong #2190

moo-man opened this issue Aug 22, 2024 · 0 comments

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@moo-man
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moo-man commented Aug 22, 2024

The NPC actor's Dodge Button on the combat tab outputs Weapon Skill for the dodge test instead of Agility, unless you've already added the Dodge skill to the actor.
From: TomChristoffer
foundry: 12.330
wfrp4e: 7.2.4
wfrp4e-archives1: 5.0.2
wfrp4e-core: 5.0.7
wfrp4e-eis: 5.0.3
wfrp4e-up-in-arms: 5.0.3
wfrp4e-wom: 5.0.4
Active Modules: LockView, _chatcommands, advanced-drawing-tools, autoanimations, betterroofs, bossbar, chat-commander-wfrp4e, cleaner-sheet-title-bar, colorsettings, combat-enhancements, combat-tracker-dock, combatbooster, compact-scene-navigation, damage-numbers, dice-calculator, dice-so-nice, door-is-locked-for-everyone, droplet, filepicker-plus, find-the-culprit, force-client-settings, forien-armoury, foundryvtt-simple-calendar, fvtt-youtube-player, fxmaster, hover-distance, illandril-hotbar-uses, image-context, item-piles, jb2a_patreon, koboldworks-pause-control, levels, lib-wrapper, module-credits, monks-active-tiles, monks-combat-details, moulinette-core, moulinette-tiles, multi-token-edit, multistatus, permission_viewer, polyglot, popout, progress-tracker, quick-insert, recycle-bin, remote-highlight-ui, sequencer, silence-compatibility-warnings, smarttarget, socketlib, soundfxlibrary, status-halo, sync-token-name, tagger, tile-scroll, times-up, token-attacher, token-z, tokenmagic, wall-height, warpgate, wfrp4e-character-details, wfrp4e-eis-maps, wfrp4e-more-subspecies, wfrp4e-night-vision, wfrp4e-random-treasure, wfrp4e-unofficial-grimoire, z-scatter

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