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Prerender all the things #21
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How will prerendering things will help? You need the raw data if you want individual selection to be possible. I think it'd be easier to just send the raw data, and let the client render it to save ram. Disadvantage: Performance. |
Prerender literally everything, so all the client has to do is display a single image. Or maybe find the right balance between stored images on the server, on-the-fly server-rendered images and clientside rendering. Because right now, client performance is abysmal, even user feedback says that. |
Maybe we should go away from JS and use sth. Ylike MonoGame...? Am 2. November 2014 00:53:16 schrieb "main()" notifications@github.com:
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JS is definitely not the bottleneck, see Unreal Engine. |
To be honest, we shouldn't even have to prerender. Unreal Engine runs ezpz, our little heatmap magic is nothing compared to that. |
Fixed all slow stuff by simply just not using images. |
so you don't need 1337GB of RAM to view some demos
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